Tell GR: How Can Shooters Innovate?
Posted on Tuesday, November 5 @ 20:53:38 Eastern by Daniel Bischoff
Call of Duty, Battlefield, Grand Theft Auto. At the heart of gaming's biggest titles lies vector-based math and all the bloody details that come flying out of it. Shooting things, people, targets, animals... shooting is everywhere in games. There's no escaping it.
But therein lies the problem: how can we possibly continue to be entertained by shooting? Battlefield 4 (review here) and Call of Duty: Ghosts (review here) both change just enough to keep their formula fun, whether that means adding new modes or increasing destructibility, maintaining 60 frames-per-second or just making heavily armored tanks easier to drive. Can this continue? Can gaming support so much shooting?
With regard to innovative mechanics and gameplay, Call of Duty and Battlefield grind out just enough to keep reviewers and gamers satisfied, but I want to see new takes on the shooter genre sooner rather than later. I want a Portal-Shooter where players might use a Portal gun to open new lines of sight on evasive enemies. I want a shooter where you're the weapon-less victim and your objective is to stay alive as long as possible. I want a shooter where every shot you fire takes points from your own health, subsequently shifting the focus on accuracy and efficiency and not triple-kill-bro-tacular streaks where you just end up dying in the next few seconds anyway.
Can shooters change to become something different? How does the shooter genre reflect on gamers and the industry as a whole? What kind of games do you play when you get tired of your favorite shooter?
How can shooters innovate?
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