|
GameRevolution »
Manifesto » The Architecture Of Computer Games
|
|
The Architecture Of Computer Games
Posted on Monday, June 29 @ 18:46:00 Eastern by Duke_Ferris
Snooty British magazine, The Architects' Journal, has let their sense of humor briefly out for a jog and published a top ten list of video game architecture reviews.
How can one set foot in the gemutlich Castle Wolfenstein without being transported into a medieval fairytale? This Bavarian gem, with its pretty Romanesque keep, is marred only by the hordes of (sometimes zombified) Nazi stormtroopers. Currently home to a high-security prison, the schloss is situated high on a mountain so access is only via a Where Eagles Dare-style cable car. A glance at the floor plan reveals a curiousity: the medieval architect - thought to be Hans Grosse - committed himself to a near-endless iteration of the swastika motif.
Full article here.
Their tongue-in-cheek approach is fun, but there's a real point to be made here. Level design can have a huge effect on a game, making it feel real and engrossing or linear and fake. Resident Evil: Code Veronica's underwater airport, I'm looking at you.
Haiku Friday winner is.... alpine! Send me your address, and swag shall be yours.
|
|
|
|
Congrats to alpine!
Congrats to alpine!
see what alpine submitted.
Common curtesy?