More Reviews
REVIEWS Anomaly 2 Review
Does the tower offense genre exist yet?

Fenix Rage Review
Anger will become your best friend.
More Previews
PREVIEWS Sunset Overdrive Preview
Microsoft and Insomniac Games have created a new open-world shooter with clear influences from Jet Grind Radio. We went hands-on with the first hour of the game.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: 09/30/14

Alien: Isolation
Release date: 10/07/14

Borderlands: The Pre-Sequel
Release date: 10/14/14

The Evil Within
Release date: 10/14/14


LATEST FEATURES Interview: Sunset Overdrive's Drew Murray and Ted Price Talk Traversal and Game Design
Insomniac's open-world shooter will land exclusively on Xbox One later this year and we got to go hands-on and speak with the devs on the this stylish Xbox One exclusive.

Sunset Overdrive Co-op Is a Thrill Ride and a Half: TGS Multiplayer Hands-On
I play a co-op round of Sunset Overdrive with seven other people at the Tokyo Game Show.
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

DAILY MANIFESTO

The Augmented Future of the Smartphone

Posted on Monday, February 28 @ 11:28:52 Eastern by


Mobile augmented reality sounds like something straight out of Minority Report, except for your smartphone. But Jay Wright, Director of Qualcomm, an American wireless telecommunications research and development company, suggests that the full and sweeping integration between augmented reality (AR) and mobile technology is not as far off as some would think. In a GDC panel (bright and early at 10 this Monday morning), he showcased applications, tutorials, and samples of what developers could soon be using in the pursuit of this technological dream.

Fundamentally, augmented reality is about laying graphics and text over live video, like highlighting the yellow line of scrimmage on a football field on TV. Most of the augmented reality on mobile is in the form of mapping GPS data, like where the nearest Starbucks is from where you are. But that's a narrow viewpoint: What about taking your phone and recording or scanning a box of Cheerios and being able to see relevant information on your phone? Or what about making a game board or a Barbie dollhouse come to life virtually?

Another cool idea is placing photos, notes, and graffiti in the real world and then posting them on Facebook for friends to explore or find. Instructional uses will likely be on the forefront as well - using your phone as a mobile user manual that will tell you how to use, say, a phone in Japan using text, pictures, and arrows pointing at what you need to press.



Gaming and play, however, will probably be the hottest space for mobile augmented reality. The AR can overlay buttons on a sheet of paper that users can press and perhaps cause a set of dominoes to fall with sound included. The demos that where shown in the presentation make it possible to make a 3D Angry Birds game. All of this is can be done with Qualcomm's new and free SDK, which supports all Android smartphones above 2.1, for mobile augmented reality and general computer vision programs.

While developing a game using the SDK is easy - can take just a month and a half - the main problem is that the 3D graphics are PlayStation quality at best and players need a marker. So why have an augmented reality game instead of a regular game with better graphics and doesn't need a sheet of paper (which can tear or be lost easily)?

Of course, I can imagine a Pokemon or Yu-gi-oh! card game with augmented reality and 3D creature modeling really hitting it off (though it would probably be on 3DS instead of an Android phone). Then again, Invizimals was abysmal. Still, for mobile augmented reality to become popular, I believe it will need to burst on the scene on a gaming handhold like the 3DS or perhaps the NGP before AR on smartphones becomes more than a gimmick and is more widely adopted by mobile developers.
Tags:   GDC
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


comments powered by Disqus

More On GameRevolution