The Future of Graphics?
Posted on Wednesday, August 3 @ 13:44:50 PST by cyberjim2000
Called "Unlimited Detail Real-Time Rendering Technology". Instead of rendering polygon models, this technology instead renders voxels as tiny atoms. It sort of looks good but there's some obvious downsides rendering games like this. For example, we haven't seen stuff move in this engine and don't know how well things would move either.
A couple of developers already commented on the engine. John Carmack said on his twitter account that current console technology probably can't handle this type of rendering... but maybe in several years.
So what do you guys think? Are we staring at the future of graphics in games?
These discussions and more are happening in our forums! Find Cyberjim2000's original thread here.
comments powered by Disqus
Fallout 4: Nuka-World
Fallout 4 Nuka-World trailer. (1:47)
Divinity: Original Sin II
Divinity Original Sin II latest trailer. (1:03)
The Witcher 3: Wild Hunt
GAME OF THE YEAR Edition announcement. (0:30)
Dark Souls III: Ashes of Ariandel
Dark Souls III Ashes of Ariandel official trailer. (2:39)
South Park: The Fractured But Whole
Nosulus Rift Experience. (2:20)
|More On GameRevolution|