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After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

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The Future of Graphics?

Posted on Wednesday, August 3 @ 13:44:50 PST by cyberjim2000

Called "Unlimited Detail Real-Time Rendering Technology". Instead of rendering polygon models, this technology instead renders voxels as tiny atoms. It sort of looks good but there's some obvious downsides rendering games like this. For example, we haven't seen stuff move in this engine and don't know how well things would move either.

A couple of developers already commented on the engine. John Carmack said on his twitter account that current console technology probably can't handle this type of rendering... but maybe in several years.

So what do you guys think? Are we staring at the future of graphics in games?

These discussions and more are happening in our forums! Find Cyberjim2000's original thread here.
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