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FEATURED VOXPOP oblivion437
Finally Broke My Crowdfunding Rule
By oblivion437
Posted on 01/12/15
I've had a long-standing rule to avoid getting involved in any sort of crowdfunded activities.  I didn't donate to Shadowrun or Wasteland, but I did buy and enjoy both of them (I'm plugging both of those games right now, just so you know they're good).  I haven't...

DAILY MANIFESTO

The Hole Truth

Posted on Wednesday, July 19 @ 21:19:21 Eastern by Ben_Silverman
Valve’s new Portal system is the talk of the town. Too bad we’re talking about the wrong developer.

Well, sort of. It turns out that the modern day version of Portal was actually created by a bunch of nerdy DigiPen students in the terribly-titled but award-winning Narbacular Drop. Essentially a wicked puzzle game, it allowed users to freely rip two holes in space and see through one to the other - the foundation of Portal. According to this old Gamasutra article, Valve caught wind of what the sneaky kids were up to and essentially hired them to help integrate the idea into the Source engine. Nice.
 
Although I suppose one could argue that the concept dates back even further, that a certain GR editor caught of glimpse of this at E3 1998 in Atlanta in a short demo of the original version of Prey courtesy of GT Interactive, and that 3D Realms deserves some props, too, but that would make me sound old and grumpy. Harumph!
Tags:   Valve, Portal


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