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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

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The Hole Truth

Posted on Wednesday, July 19 @ 21:19:21 Eastern by Ben_Silverman
Valve’s new Portal system is the talk of the town. Too bad we’re talking about the wrong developer.

Well, sort of. It turns out that the modern day version of Portal was actually created by a bunch of nerdy DigiPen students in the terribly-titled but award-winning Narbacular Drop. Essentially a wicked puzzle game, it allowed users to freely rip two holes in space and see through one to the other - the foundation of Portal. According to this old Gamasutra article, Valve caught wind of what the sneaky kids were up to and essentially hired them to help integrate the idea into the Source engine. Nice.
 
Although I suppose one could argue that the concept dates back even further, that a certain GR editor caught of glimpse of this at E3 1998 in Atlanta in a short demo of the original version of Prey courtesy of GT Interactive, and that 3D Realms deserves some props, too, but that would make me sound old and grumpy. Harumph!
Tags:   Valve, Portal


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