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FEATURED VOXPOP oneshotstop
Call of Duty will never be the same
By oneshotstop
Posted on 07/28/14
       We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...

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The Hole Truth

Posted on Wednesday, July 19 @ 21:19:21 Eastern by Ben_Silverman
Valve’s new Portal system is the talk of the town. Too bad we’re talking about the wrong developer.

Well, sort of. It turns out that the modern day version of Portal was actually created by a bunch of nerdy DigiPen students in the terribly-titled but award-winning Narbacular Drop. Essentially a wicked puzzle game, it allowed users to freely rip two holes in space and see through one to the other - the foundation of Portal. According to this old Gamasutra article, Valve caught wind of what the sneaky kids were up to and essentially hired them to help integrate the idea into the Source engine. Nice.
 
Although I suppose one could argue that the concept dates back even further, that a certain GR editor caught of glimpse of this at E3 1998 in Atlanta in a short demo of the original version of Prey courtesy of GT Interactive, and that 3D Realms deserves some props, too, but that would make me sound old and grumpy. Harumph!
Tags:   Valve, Portal


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