PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...
"Are all these tightly packed new releases a mistake?"
Personally, I don't see that big name games released on the same day, or the same week, would really affect each other that much. Games like MW3 and Skyrim have had people drooling about em' for months, if not years already, as soon as people hear these games are in development, they want em. The fact that they will be released on the same day isn't really going to make a difference to the people who buy them, unless they happen to be too broke to buy both at the same time. But if they really want the games, they will still buy them, they just might wait a week, or a month, or whatever. Its not like developers don't make money on new sales outside of the first week. Good games will always attract buyers, its the sh*tty ones that get forgotten quickly. Which kind of makes me wonder how you're figuring all these games are swept under the carpet several weeks after release? Granted, I don't pay that much attention to gaming news outside of GR, but it seems to me like the big popular games are still popular and still being played months after their release dates, they just don't have the same hype because they aren't being advertised, reviewed, or talked about obsessively like they are prior to release.
But then again, I could be wrong, it happened once before...
I would very much like to see Nintendo's next gen console named Wii Sorry.
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