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Welcome Back to the West
By oneshotstop
Posted on 08/01/16
The only thing that stops the dust is the rain. It’s a sweet reprieve, but there is no middle ground. The land is either as dry as the Betty Ford clinic, or as wet as the ocean floor. Everything can be seen from the ridge overlooking Armadillo as John Marston gently bounces along atop...


The People Speak Deluxe - No Longer Pretending to Be Superman

Posted on Thursday, July 17 @ 23:13:25 PST by

Every week, the GameRevolution community offers up comments, questions, and the odd insult to their fellow user. Let's knock that off. Even if you think someone is saying something hateful or stupid, just speak your piece but don't turn it into an argument. Further, if you've got something to say about a certain subject, write a blog. That's what they're for. Here's our list of featured discussions:

Neversoft Is Officially No More













UghRochester! It's your brother's turn now...

Are Open Worlds Really "Open-World"?

Generally, when someone says 'Open World', I hear 'Tons of Backtracking and Padded Content'. Oh Boy, time to find those 1000 collectibles that are strewn around the world without any thought behind their placement.

Yay, generic races!

Oh, you mean I get to go do the exact same story-less side quest SEVENTEEN times? AND I have to move all across the map to do it, even though its contents never change based on my location? Thanks, game!

Yes, all that stuff was super novel when it first came to be, but at this point I actually prefer linear games because so much 'open world' content is absolute garbage. "We have 10 hours of finely-tuned gameplay, and 70 hours of sub-par, barely tested gameplay--we have 80 hours of game play. Put it on the box!"

Open world games basically start with grinding (which I don't mind from time to time) and then layer in half-baked mechanics. At least RPGs focus all the grinding on the best part of the game (combat, usually) and reward you with more interesting and complex gameplay than the main storyline. Most open world sidequests feels like they were designed on an order to 'churn something out' to hit a quota.

Games like Dark Messiah of Might and Magic, Dishonored, and Deus Ex that have numerous well-polished ways of solving a problem have always felt much more open-world to me despite having a linear level structure. Give me tighter real estate and rich, dense gameplay over a 100 square mile landfill any day.

Editor's Corner: Have You Played Life Like a Game?

I actually don't waste food at home, but it's difficult for me. When i go grocery shopping, it's on a full stomach and I'm not high with munchies. As a person who lives alone, it's quite difficult to spend and not waste, because everything is cheaper if you buy bulk. That means i would have bunches of leftovers and i simply can't just eat one thing.

Buying alone is expensive, but if i want a variety of meals for cheap, i resort into the unhealthy route and that's buying frozen dinners. There are small meals made by a brand called Banquet that I buy for only a U.S dollar. The good thing about buying those are portions of the money spent goes toward feeding the hungry. I'm glad Banquet does at least that.

Frozen dinners are only half of my groceries. The rest are made up of actual veggies, fruits and whatever else I'll throw in the slow cooker to make stews. I enjoy my slow cooker.


Well that was self indulgent


Life's a bitch of game, DB--but who knows if there's a next level.

So, until then, get all the power-ups, save all the princesses, go back and find all the secret paths you were too weak to access when you started--and play the shit out of it, brother.

I just wish it (or any game these days) came with a manual.


I tend to compare things in life to a football team/football game. I had a life changing experience a few years back and I've been aiming for self improvement in as many ways as I can think of. Strangely enough, my Australian Rule Football teams seasons from 2011-this year seem to have some direct correlation to how my personal progress has gone, and I guess that's why I make the comparison. 2011, they finished 16th (out of 17) and were lucky to not finish bottom. 2012, they finished 14th. Improved, but not a great deal. 2013, they came into the year with a "never give up" attitude, and as a result they finished 7th, made the finals and won the first round against an opponent expected to easily deal with them because they never gave up and alwasy believed in themselves. And this year, they're close to the top of the ladder and I guess I just have to wait to see how that goes.

But generally that's how I see life. Aim for wins, no matter how unlikely they are. Always strive to be better and don't the losses get to you. As long as you keep trying, things will get better.

Zelda: Majora's Mask Coming to 3DS, According to Target

Yes! I was just watching my gf play OOT 3ds and told her i wish they would release my favorite zelda game on 3ds. Majoras mask. We will dedinitpy be buying this.

​Jrodsmrs51 get too excited.

CAN'T HELP IT!!!!!!!


I hope they do it. I hope the graphics are better than the Ocarina of Time remake.

Either way I'd still play it.


Why do developers tell major retailers about crap like this? The are begging for leaks. Also, this would likely be mega easy to fake if you work at Target.

From the forums: The number one song of 2014

​Just got tacky

From the forums: Guess the Box Art! (with prizes!) [Click to participate]

I figure since the GRumble is dead in the water, it's time to have a brand new fun game on here!

The rules of this game are simple, I'm going to post an immensely pixelized box art to three different games and a general trivia question, and you get points for guessing them right. A few different things to consider:
The only rule is you only get points for one box art per set. In favor of giving everyone a fair shot, and making this more than "first person here wins everything" I'm going to say that you can only correctly answer one box art per day. The trivia is a bonus, so you can get that as well, but don't try and sweep the board right away.

From the forums: Random game ideas and mechanics - Anyone have any?

We all love games and I'm sure we all love to know about the process behind it, the ideas and mechanics etc... but have you ever seen things in games that make you think "What if they did it ?" or have you ever just randomly come up with random ideas of your own?

I'm sure I'm not the only one. Sometimes I randomly come up with ideas, ideas that of course would never be used, it's just an idea in my head that I think would be cool to see in a game. I'm weird. With this thread, throw down any random mechanic ideas that you've randomly come up with, or mechanics that you've seen from other games and how you'd change 'em.

Here's my first one:

Aimed jumping. This was sort of implemented in Alien VS Predator (2010) which... while I didn't think it was that good of a game, I thought the aimed super jump of the Predator was pretty interesting.

This idea is also inspired by other games, such as Spider-Man 2 (with the 'charge jump' which I love), Star Wars: Jedi Knight II: Jedi Outcast (and Jedi Academy too) and of course, Alien VS Predator.

I'd like to see a game where when you hold down the jump button, you could charge the jump, then you could use the analog stick to basically choose where you want to leap to in the 360 3D environment. The icon that shows where you would land would be green, but if too far away it'd turn red. Release the jump button, then you jump to that location. When you land there (like on a wall or the ceiling), you could 'stick' to the wall and execute another jump from there. So you could essentially climb, in a sense. I can see this being utilised for travel, puzzles and combat.

I think in combat (or at least aggressive enemies present), maybe there could be an option where when you proceed to jump (or charge it at least), the game could enter a sorta slow mo bullet time thing, to give you the time you need to execute a jump, to avoid enemy attacks or to pursue other enemies. Of course, since it's slow mo and not freezing time, there would still be a chance to get hit by enemies, so you can't take THAT much time.

I think an idea like this could be utilised in a Spider-Man game, or a Star Wars/Jedi kinda game.
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