The People Speak: WTFapps
Posted on Sunday, March 20 @ 12:01:40 Eastern by Daniel BischoffI just upgraded from my original 2G iPhone to the iPhone 4. I then proceeded to spend more money on apps in one week than I had in the entire lifetime of my original phone. Here's a little perspective: I only spent about $6.
Last week I asked you what the hell these mobile "apps" are all about. "Whether you've got an iPod Touch, and iPhone, an Adroid phone, or a Sony platform capable of playing PSN Minis, apps are everywhere."
"The [app] games are still games," wrote LinksOcarina. "They are kind of replacing the nostalgia factor from old school games where you had three lives and 2 continues and 8 levels to beat and stuff like that.
"So yeah, they are valid."
And you've got a valid point. I'm notoriously hard on apps. I judge them against their full-blown console cousins and for that, I'm never really satisfied with them.
"Apps are for casuals," argued Longo_2_guns. "Even in stuff like Game Dev Story, it's all totally casual. Fun, but casual. Compared to other portable games, they're pretty much all pathetic. But of course, you get what you pay for."
But sometimes "casual" is "fun." Sorry we're not all super-hardcore-gamerz with a z.
Bretimus_v2 got all metaphorical with everyone when he wrote that "Apps are those mini, gourmet cupcakes at the bakery down the block. 'I can afford to blow $3 on you and then I regret it the moment I'm done with consumption.'"
I think this sentiment speaks to most of us hardcore gamers. We have an expectation of what games should and should-not be and when iPhone games don't add up to our expectations we can get pretty disappointed. Regardless, to quote Green_Lantern: "You all need to get Game Dev Story... Seriously..."
Thanks to everyone who spoke this week. Got a suggestion for next week's topic? Leave it in the comments or send an e-mail to email@example.com. If you want to be featured in The People Speak (which normally runs on Saturdays), you can register and hop into our forums. Find yourself on the front page after participating in this week's discussion: "What we're really interested in is what's GOING to happen. As we come to the close of the fiscal year for publishers and developers alike, what can we expect moving into their Q1? Beyond? What's going to be the next big game? Anything over the summer? E3's biggest announcement? Game of the Year already? Leave your thoughts in this thread."
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