More Reviews
REVIEWS NARUTO SHIPPUDEN: ULTIMATE NINJA Review
So, the question remains, is this an ultimate storm made by ninjas or a storm made of ninjas?

Anomaly 2 Review
Does the tower offense genre exist yet?
More Previews
PREVIEWS Sunset Overdrive Preview
Microsoft and Insomniac Games have created a new open-world shooter with clear influences from Jet Grind Radio. We went hands-on with the first hour of the game.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: 09/30/14

Alien: Isolation
Release date: 10/07/14

Borderlands: The Pre-Sequel
Release date: 10/14/14

The Evil Within
Release date: 10/14/14


LATEST FEATURES Interview: Sunset Overdrive's Drew Murray and Ted Price Talk Traversal and Game Design
Insomniac's open-world shooter will land exclusively on Xbox One later this year and we got to go hands-on and speak with the devs on the this stylish Xbox One exclusive.

Sunset Overdrive Co-op Is a Thrill Ride and a Half: TGS Multiplayer Hands-On
I play a co-op round of Sunset Overdrive with seven other people at the Tokyo Game Show.
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

DAILY MANIFESTO

The Return of the Revenge of Ninjatown

Posted on Wednesday, September 24 @ 17:13:57 Eastern by Blake_Morse
Last Friday the distinguished Chris Hudak and I had the opportunity to attend what will probably be the last pre-launch event for the upcoming, delightfully quirky tower defense game known as Ninjatown. Chris was already out in San Francisco, so I was left with nothing but my own cunning and Ninja skills to get me to my destination. I guess I must’ve been off that day, since I ended walking up one of the many tremendously steep hills in SF unnecessarily in my unending fervor to complete my mission on time.
 
And I did. Granted I was a little more flushed and sweaty than most ninja but my trip was well worth it. The whole shindig went down at a very interesting little store/art gallery called Double Punch. Now, I’m a guy whose been to quite a few of these geeky art toy stores, but this one had escaped me(probably because it’s in the snoody part of SF). What a cool little place to have an event.
 
After perusing the wares for a bit and spending too much money on tiny little Japanese capsule imports, it was time to get down to business. I made my way upstairs to where Shawn Smith, creator of Ninjatown and Shawnimals was waiting.
 
Shawn is one of my favorite dudes to kick it with and interview. He’s such a laid back humble dude and one heck of an illustrator. Since it was an art gallery there was a ton concept art and one of a kind paintings up everywhere. Shawn and I hung out for awhile and talked about different illustration techniques and played some multiplayer Ninjatown on the DSs they had available.
 
The multiplayer mode turned out to be quite addicting. Players have their own town they must defend from waves of enemies, just like in single-player mode, but if you happen to be in the lead, the losing player can steal from you at the end of a wave. This takes away any advantage that player would’ve had, effectively leveling the playing field. It’s a great way to stop matches from landsliding in one player’s favor.
 
Even with the tactical balance, Shawn managed to whoop my ass thoroughly every single time. But like any good ninja I’m just biding my time until I get revenge. The next time we meet, Shawn, it is I who will be the master and you who will be the student.

A Lightning-Fast Gallery!
 

 

 

 

 

 





comments powered by Disqus

More On GameRevolution