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The Spore, The Merrier.

Posted on Thursday, May 11 @ 21:06:54 Eastern by Ben_Silverman
Another demo of Duke Nukem Forever? How about a punch in the nuts instead? With a trillion new titles on display at E3, it's hard to get excited over the ones we've already before.

But every so often a game rolls around that's worth a second look, and waddling awkwardly into that category is none other than last year's Game of Show, Spore, which might as well win this year's Game of Show award since it's still doing things no other game is even close to attempting. Will Wright himself has been leading lucky showgoers through lengthy demo of the game's finer points, or at least a smidgen of them, since this looks to be the biggest game since ever.

Touching on every part of the game, from the basics of creature communication to the dangers of interstellar travel, Will showed off a slew of new features. He fought off tougher creatures to get food. He initiated a mating ritual with another member of the species, diving into the newly formed egg to edit the next generation of his creature. He introduced the Sporepedia, a collection of all scanned life forms in your game (which, as we learned last year, entirely comes from other Spore players.) He flew around in a UFO and got into trouble. He even played a card game. I am not joking.

Due to an act of bribery so brave it could only be considered outright theft, I squeezed into a one on one with the game's real pride and joy, its amazing creature editor. Manipulating every element of your creature's figure - torso, limbs, mouth, eyes, and ears - is so terrifyingly easy, it's almost retarded. Your creature will probably look it, too, since your creativity is really the only thing keeping your taste in check. I built a hippo-faced, bipedal mongoloid with webbed hands, oversized lion paws, six bulbous eyes and useless Shrek forehead nubs in about two minutes, three coats of paint included.

Now I just need a good name...and release date.



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