More Reviews
REVIEWS Firefall Review
Repetitive gameplay makes this fall a little boring.

The Walking Dead: Season Two Review
At this point, you’re not coming back for the zombies. Let’s get down to business.
More Previews
PREVIEWS Geometry Wars 3: Dimensions Preview
Put up some movie glasses, because Geometry Wars is entering the third dimension.
Release Dates
NEW RELEASES Destiny
Release date: 09/09/14

FIFA 15
Release date: 09/23/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

Persona 4 Arena Ultimax
Release date: 09/30/14


LATEST FEATURES And I Was All "Hell Yeah I'll Play a New Dreamcast Game"
I just played a Dreamcast game that was released in... wait, 2014?

A Comprehensive Guide to Dealing with Controversy in the Video Game Industry
Need help wading through the latest misogyny/homophobia/racism/corruption debate in the gaming industry? Paul Tamburro’s here to help!
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

DAILY MANIFESTO

The Walking Dead: Season 2 – Episode 3 Impressions

Posted on Friday, May 23 @ 15:00:00 Eastern by gil_almogi

The latest episode of The Walking Dead: Season 2, “In Harm’s Way,” starts as Clementine’s friends are being transported to Carver’s colony, located in an old hardware store. The truck has stopped so Sarah could take a bathroom break in the woods, and the following scene is meant to serve as an example of Carver’s persona. He says something moderately threatening to Clementine and if she talks back or stares at him (my choice), he slaps her hard enough to send her to the ground. Then, you’re reminded that this is The Walking Dead you’re playing.

The store has solar panels providing electricity, gardens and tons of scavenged food, and of course, a fully stocked artillery. All these amenities, of course, stand in stark contrast to the militaristic regime Carver has built. What I’m truly enjoying about this season is how each episode examines safe spaces. The first season had places where the party would hole up, but zombies typically hung out right nearby and food was often scarce.

Thus far, Clementine has visited places that felt like home. Although the situation in the first house was not perfect, things were OK and the party was comfortable. Then, the ski lodge was also well-stocked with food and had power from a wind turbine and now we have this hardware store. Like the previous two episodes, Clementine learns not to get comfortable as even comfortable moments are fraught with tension. Although these “homes” can feel like stopping points compared to the movement in Season 1, dispelling the notion of safety becomes increasingly vital to this season’s course.

We met Bonnie from the 400 Days DLC in “A House Divided,” and “In Harm’s Way” will let players meet the other principle characters from that story, including Tavia. Telltale Games established Tavia as a good guy at the end of 400 Days because her association with Carver’s gang manages to create authentic feelings of resentment towards her. Players who didn’t touch that DLC will likely just think her as just another one of the jerks holding the team hostage, but betrayal will burn in the hearts of others players like me. I trusted you, Tavia. Why did I help you recruit these folks?

Unfortunately, only Bonnie matters out of our DLC group. There are a number of scenes where she speaks with Clementine, providing a different perspective on the situation in the hardware store. I would have appreciated more involvement from the other characters, honestly. This just drives home the idea that Bonnie was always meant to join Tavia and there were no planned storylines for the other characters, at least none that this episode lets on.

I’ll wrap up noting that it is during “In Harm’s Way” that we finally get to see just how Kenny has been doing mentally, and why Sarita seemed so concerned about him in the previous episode. There is also an enlightening character dynamic created between Clementine and Carver that may catch players off guard. Of course, The Walking Dead is nothing without major decisions, but the one Telltale throws in at the last minute, though harrowing in the moment, is underwhelming in the grand scheme of our adventure. Still, I can’t wait to see how Clementine ends up having to deal with it.



comments powered by Disqus

More On GameRevolution