DAILY MANIFESTOThe Wii U Hardware Is Fine, Graphics Are Costly And OverratedPosted on Saturday, November 24 @ 10:43:25 Eastern by Jonathan_Leack
Notice how the GamePad is at the forefront? There’s a reason for that.First of all, does anyone actually believe that the Wii U is less powerful than previous generation consoles? For one, several of its launch games have demonstrated that it can run multiplatform games as well as its counterparts despite receiving rushed ports. Many ports on the PlayStation 3 have come with noticeable issues, but the Wii U has handled them with ease. Looking at the specs, especially the GPGPU and the 2GB of RAM, it’s rather clear that the Wii U is a leg up over its much older competition. It isn’t the step up that we may be used to seeing with a new generation, but it’s certainly not the step backward that many are saying it is. Fundamentally, there’s a reason the last generation lingered for so long—and thank goodness Nintendo ended it. Graphics have gotten to a point where the processing power needed to make noticeable improvements is enormous. Sure, graphics on PC are producing 60fps with DirectX11 at 1080p, but they also require substantial cooling and an inflated credit card statement. When Microsoft and Sony release their next consoles there’s a 99% chance that they’ll be even more powerful, but that’s at a cost. The Wii U is being offered at $299 with a deluxe version at $349, and despite the controversial hardware Nintendo is taking a loss on every sale. After seeing the PlayStation 3 struggle for six years because of its high cost of entry, it’s unlikely that anyone is willing to take that gamble in today’s market climate. At most, Microsoft and Sony will debut their most affordable SKU at $399, and anything more would be a mistake. ![]()
So you’re telling me that these graphics aren’t good enough?
Then you have the entire dilemma of developers spending too much time and effort on visual presentation. It’s a trend that has ramped up in recent years and has left studios with enormous budgets and lengthy development cycles. Listen, I know that great graphics are nice to see—remember, I’m the guy with a $1500 PC—but gameplay is always more important. There have been too many games that have focused on looking great, and haven’t prioritized the main reason we play video games: fun. I’ve seen the argument that this inherently means that developers are bottlenecked on the Wii U, and the people that say that must really underestimate what the GamePad offers. In Call of Duty: Black Ops 2’s case you can play local multiplayer with a friend while one uses the GamePad and the other uses the television. Meanwhile, Nintendo Land has shown us how the GamePad’s microphone, camera, touch screen, and motion capabilities can create unique experiences. I can only imagine what this could mean for Zelda and other AAA franchises. Developers who are focused on trying to make the most realistic video games possible—I'm talking to you 4A Games—have the right to be upset that the affordable nature of the Wii U can't accomodate them, but why not play to the console's strengths and show that they're creative? After seeing how the Wii U's GamePad dramatically intensified the ZombiU experience, it baffles me that a studio would turn a cold shoulder and say the hardware isn't worth their time. Quite frankly, that's the last thing this stagnated industry needs. In a nutshell, the Wii U will show that it belongs in the next generation, and its GamePad is more significant than faster RAM and a quicker CPU would provide. In the end, the next Xbox and PlayStation are also likely to have antiquated hardware upon release, so if you love great graphics, you better get a gaming PC. Comments
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sandineyes
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It's impossible to speculate on game consoles that aren't even announced yet, but without a fancy GamePad controller, Sony and Microsoft might be able to go pretty far in providing beefier hardware without adding too much to the price over that of the WiiU.
I don't mean to say that the other consoles will have games that subjectively look much better, but I'd imagine it would be pretty hard to take a game designed within certain hardware constraints and port it to a console with more severe hardware constraints.
pennpsu
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usaglory
Joined: Mar 2009
The release of the Wii U itself felt sort of anticlimactic. I didn't perceive that much interest or hype around it. It feels like the Kinect launch had more hype around it than the Wii U. Still I really hope the Wii U proves us wrong. I for one, thus far, am planning on buying one just not right away. If they don't screw with the backwards compatibility and they produce at least 5-8 really good games (New Super Mario Bros U is the first) I'm definitely getting one.
damo_rox619
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cyberjim2000
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Just because you live in a cave and haven't "seen" a Wii U commercial doesn't mean it doesn't exist.
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WILLS_COOL_MODE
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I personally have no qualms with the specs of the Wii U because of the graphical capabilities. You can make use of ridiculously high system specs just fine without wasting tons of money on making it look like the best thing ever seen.
oblivion437
Joined: Nov 2006
Contrast the first Supreme Commander on PC with its XBox counterpart. Note that there was never even a serious attempt to port Arma II to the XBox. I doubt either console stands a snowball's chance in Hell of running something like STALKER. The original design for New Vegas had to be heavily modified (Freeside and the Strip were each one area, numerous NPCs were removed from both, later patches removed content from the game) to accommodate the Xbox 360 and the PS3.
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dimasok
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dimasok
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There is enough indie innovation out there on Steam, so stop pretending WIi U will do anything - it won't! It's a last-gen gimmick.
wildmario
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Crackman
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I don't want to see games go down the same road as movies, stop praising companies for doing something completely safe and give money towards the companies that are actually trying to do something new. Crap all over the Wii, Kinect, and PSMove, but at least give these companies credit for producing a product that developers can test themselves on.
Developers who are focused on trying to make the most realistic video games possible
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