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Wish List for Fallout 4
By oblivion437
Posted on 11/24/14
So I promised that list and here it is.  It's late and it's not as thorough as I'd hoped.  I also wish I had images handy to illustrate every point where helpful.  So, in no particular order - a subjective set of desired features for Fallout 4: Things to...

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The Wolf Among Us: Episode 3 - A Crooked Mile Impressions

Posted on Tuesday, April 8 @ 16:30:00 Eastern by gil_almogi

Telltale’s latest episode of The Wolf Among Us is here and if you’re hoping for anything longer than Smoke and Mirrors, you can give that up now. A Crooked Mile, despite offering a compelling story, gorgeous graphics, and moody music, is about 60-90 minutes in length.

The episode begins at the Open Arms immediately after Bigby discovers Crane’s connection to Lily, the most recently killed prostitute. (Read my recent speculation on the story so far here.) Immediately, the player is given reactionary dialog choices before rushing to find Snow, who may be in danger. Bigby’s rush to find her leads to some awkward moments at a memorial service, where he is explicitly advised not to f*** up everything and, you know, fails miserably.

By contrast to the previous episodes, this one focuses on time and Bigby is given multiple choices on how he’d like to tackle his investigation while keeping an eye on the clock. I played the episode twice and I didn’t see a difference in terms of time spent/wasted, but I’m sure others will figure it out. I do recommend multiple playthroughs because one of the new characters can be missed depending on your decisions.

While choice-making has been relatively tame thus far (if you call ripping off Gren’s arm tame by The Wolf Among Us standards) this episode has two major decisions awaiting the player. One of them, which gives Bigby the opportunity to be a mega-dick to a new character, was actually really hard to make on my second time through. The other is part of a moment we’ve all been waiting for and the chance to do something evil that felt really good. It was nice to finally see this game baring its teeth.

Overall, the story had no major revelations this time around. Instead it dropped breadcrumbs towards finding out more about what’s driving events, such as the murders. You’ll learn more about characters, but you won’t discover who did anything important. QTEs are also stripped to mostly clicking affairs, where you line up the cursor with really generous action areas.

Although I’m sure fans of the series so far will enjoy this entry, it felt moderately unbalanced, weighing noticeably impactful decisions against mostly unexciting exposition. However, the set up for the next episode, In Sheep’s Clothing, has made me quite excited for the future, particularly because of the final new character, who appears in the last chapter.

The wait time for this episode was really brief, so let’s hope we get to continue the story soon!

Related Games:   The Wolf Among Us
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