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FEATURED VOXPOP oblivion437
Finally Broke My Crowdfunding Rule
By oblivion437
Posted on 01/12/15
I've had a long-standing rule to avoid getting involved in any sort of crowdfunded activities.  I didn't donate to Shadowrun or Wasteland, but I did buy and enjoy both of them (I'm plugging both of those games right now, just so you know they're good).  I haven't...

DAILY MANIFESTO

This Is How Much It Costs To Add One Character To A Fighting Game

Posted on Monday, February 25 @ 21:00:00 Eastern by

I am not a big fan of Kickstarter or other crowd-funding platforms. I don't think these campaigns produce the best products because there's a reason they aren't getting funding the old-fashioned way. Still, the forthcoming attitude some developers have with their goals can make for an interesting environment for enthusiasts looking to get their hands dirty in the creative process.

Take Lab Zero Games for example. When they took to Indiegogo for the funding of their Skullgirls DLC character Squigly, they knew they'd have to justify the total cost to their loyal fans. $150,000 is no small amount of money, but when you see that $10,000 alone goes to console-release certification processes, it begins to make sense.

Adding to the good-will on hand is the fact that Squigly will be free for all Skullgirls players for the first three months, whether you took part in this funding initiative or not. Hey, free for everyone? I don't even have the game but I think Lab Zero deserves a dollar for this one... or at least a cookie.

[IndieGoGo]
Related Games:   Skullgirls
Tags:   Kickstarter
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