DAILY MANIFESTOThis Is How Much It Costs To Add One Character To A Fighting GamePosted on Monday, February 25 @ 21:00:00 Eastern by Daniel Bischoff
![]() I am not a big fan of Kickstarter or other crowd-funding platforms. I don't think these campaigns produce the best products because there's a reason they aren't getting funding the old-fashioned way. Still, the forthcoming attitude some developers have with their goals can make for an interesting environment for enthusiasts looking to get their hands dirty in the creative process. Take Lab Zero Games for example. When they took to Indiegogo for the funding of their Skullgirls DLC character Squigly, they knew they'd have to justify the total cost to their loyal fans. $150,000 is no small amount of money, but when you see that $10,000 alone goes to console-release certification processes, it begins to make sense. Adding to the good-will on hand is the fact that Squigly will be free for all Skullgirls players for the first three months, whether you took part in this funding initiative or not. Hey, free for everyone? I don't even have the game but I think Lab Zero deserves a dollar for this one... or at least a cookie. [IndieGoGo] Comments
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drathbone
Joined: May 2011
Seems a bit vague, confusing and/or exaggerated.
Klandathu
Joined: Apr 2008
I'm also willing to bet that if they reduce the size of her boobs, they could probably cut their animation costs in half.
213EDD
Joined: Sep 2007
Hitboxes are used in almost any animation that involves collisions because it takes a lot of power to process animations properly
Blah blah blah. In fighting games the only thing that is important is hitboxes because its what the game detects as a hit
sli
Joined: Mar 2012
Ivory_Soul
Joined: Nov 2005
metalimi
Joined: Nov 2005
Chunibrow
Joined: Mar 2010
tinymhg
Joined: Jun 2011
NecroWolf
Joined: Oct 2005
As for this... that is a lot of money.
Jobin_Wendy
Joined: Mar 2012
wildmario
Joined: Jan 2007
Jobin_Wendy
Joined: Mar 2012
R0ADK1LL
Joined: Jul 2009
TheJx4
Joined: Jun 2011
moretokes
Joined: Apr 2011
TheJx4
Joined: Jun 2011
They are contracting a lot of things, in other words, not doing it themselves. Hit boxes don't cost money. They are literally squares and rectangles for each frame showing areas that can cause damage, or take damage. No one finds it strange that Q&A costs more than the actual development?
Nick_Tan
Joined: Jul 2006
TheJx4
Joined: Jun 2011
There is never really a ton of people working on one character, since each frame is hand-drawn, it's usually limited to 2 artists to stay consistent. What is everyone else doing, with all this contracting going on?
UrbanMasque
Joined: May 2007