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FEATURED VOXPOP Bras
On the future of some gamers
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DAILY MANIFESTO

This Is How Much It Costs To Add One Character To A Fighting Game

Posted on Monday, February 25 @ 21:00:00 Eastern by

I am not a big fan of Kickstarter or other crowd-funding platforms. I don't think these campaigns produce the best products because there's a reason they aren't getting funding the old-fashioned way. Still, the forthcoming attitude some developers have with their goals can make for an interesting environment for enthusiasts looking to get their hands dirty in the creative process.

Take Lab Zero Games for example. When they took to Indiegogo for the funding of their Skullgirls DLC character Squigly, they knew they'd have to justify the total cost to their loyal fans. $150,000 is no small amount of money, but when you see that $10,000 alone goes to console-release certification processes, it begins to make sense.

Adding to the good-will on hand is the fact that Squigly will be free for all Skullgirls players for the first three months, whether you took part in this funding initiative or not. Hey, free for everyone? I don't even have the game but I think Lab Zero deserves a dollar for this one... or at least a cookie.

[IndieGoGo]
Related Games:   Skullgirls


Comments
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Feb 26th, 2013 at 1:37 am
    Is that a real graph? What is "rewards" ? Why isn't 1st party cert and fees lumped together? Do they contract out QA testers too (if not why aren't they under staff, aka staff $48k includes the $20k QA)? Do voices not fall under audio?

    Seems a bit vague, confusing and/or exaggerated.
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Feb 26th, 2013 at 1:44 am
    It might just be an industry term that I'm not familiar with, but what the hell is a "Hitbox" and why does it cost $2,000? The only time I've ever heard that word is in WoW and other MMO's in reference to how close you have to be to an enemy for your attacks to hit them.

    I'm also willing to bet that if they reduce the size of her boobs, they could probably cut their animation costs in half.
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Feb 26th, 2013 at 3:29 am
    A hitbox is an invisible box (or more often a series of boxes) which define the rough shape of a model for purposes of damage-based collision detection. A typical model within a game is much too high-poly to perform real-time hit calculations on, so hitboxes are used instead.

    Hitboxes are used in almost any animation that involves collisions because it takes a lot of power to process animations properly

    Blah blah blah. In fighting games the only thing that is important is hitboxes because its what the game detects as a hit
  • sli
    sli

    Joined: Mar 2012
    Posted: Feb 26th, 2013 at 7:46 pm
    Easiest to conceptualize in a schmup.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Feb 26th, 2013 at 2:24 am
    I'm guessing voice acting is separate because they have to pay a voice actor that isn't part of the audio department. The hitboxes section is maybe the coders? The first party cert is probably separate to show just how much that one fee is. Probably the most expensive out of all the others. I think they are trying to make a point with this graph so they separate the most expensive things even though they can be lumped together.
  • metalimi
    metalimi

    Joined: Nov 2005
    Posted: Feb 26th, 2013 at 5:11 am
    The pointer she is using is most certainly a penis.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Feb 26th, 2013 at 8:59 am
    I feel sorry for your penis then
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Feb 26th, 2013 at 6:02 am
    I don't remember any of my teachers looking like that.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Feb 26th, 2013 at 7:09 am
    While I'm not a fan of how some people use Kickstarter, I have no beef with the service itself. I'm quite excited to play some Kickstarter games like Shadowrun Returns, and Dead State.

    As for this... that is a lot of money.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Feb 26th, 2013 at 7:16 am
    $20,000 for QA seems excessive. I wonder where they pulled that figure from?
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Feb 26th, 2013 at 8:02 am
    You'd be surprised, especially with bigger budget games. You have not only the people who hunt down bugs and glitches in a game, they also have to recode the game to squash the bugs and then test the fix to make sure that it is fixed and doesn't break anything else, which it usually does. It can be quite costly and you seen what happens when games skimp over the QA or skip it entirely. Developers pour money into making sure the games have very few bugs or bugs that break the game and they got to pay the people who are fixing the bugs and testing em.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Feb 26th, 2013 at 8:34 am
    I'm a QA Tester for a software company, so I know how it works, I just don't know how it costs so much on top of the $48,000 for all staff salaries for the project. Especially considering it's just DLC... a team of ten could make this happen in a couple months.
  • R0ADK1LL
    R0ADK1LL

    Joined: Jul 2009
    Posted: Feb 26th, 2013 at 12:05 pm
    You should apply to QA for them. Clearly they pay well.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Feb 26th, 2013 at 1:24 pm
    A team of 2 made an entire fighting game in Game Maker, then ported it to XBLA. For about the total they are asking for one character.
  • moretokes
    moretokes

    Joined: Apr 2011
    Posted: Feb 26th, 2013 at 11:51 am
    Or Ben 10
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Feb 26th, 2013 at 1:22 pm
    Discussed this on Kotaku, about how most of these numbers are bullshit.

    They are contracting a lot of things, in other words, not doing it themselves. Hit boxes don't cost money. They are literally squares and rectangles for each frame showing areas that can cause damage, or take damage. No one finds it strange that Q&A costs more than the actual development?
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Feb 26th, 2013 at 2:41 pm
    Some of the money feels inflated to me as well. They're probably overshooting costs to be conservative.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Feb 26th, 2013 at 4:43 pm
    You can't help but wonder how many staff members they have, and what they actually do...
    There is never really a ton of people working on one character, since each frame is hand-drawn, it's usually limited to 2 artists to stay consistent. What is everyone else doing, with all this contracting going on?
  • UrbanMasque
    UrbanMasque

    Joined: May 2007
    Posted: Feb 27th, 2013 at 3:05 pm
    I clicked this link because of the cartoon teacher.

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