Three Things I Learned At GDC's Annual Game Dev Rant
Posted on Friday, March 9 @ 13:14:22 Eastern by Daniel Bischoff
Every year, the Game Developers Conference gives the people who make games a lot of opportunities to speak. They'll talk about art and technology and gameplay and... monetization. One panel gives developers the opportunity to rant away at anything that's got them upset enough to speak up.
Here are three things I learned at the GDC Developer Rant panel, made up mostly of parents in the business of developing games.
1) Parents suck at ranting.
For all the yelling my parents did, the developers who took the stage at GDC this year were not all that fired up about things. Very few F-bombs were dropped, there was little passion in each speaker's voices. As humorous or poignant they might have been, there was little ranting done.
2) Being a parent and a video game developer is quite the paradox.
One individual during the Game Dev Rant spoke about how she's struggled to get her son to stop playing video games. What kind of game developer are you that you're trying to limit your child's game playing such an extent? This individual stated that she'd tried unplugging the internet, unplugging the child's computer, offering prizes for doing chores (like epic loot in WoW), and even laying down the law that no video games could be consumed Monday through Thursday.
What the fuck is that? I would be the most miserable kid if that was the kind of decree around my house. Let your kid play games if his grades are good and his homework is all done.
3) Rage is wasted on the elderly.
The youngest, least experience parents, were the most impassioned speakers at the Game Dev Rant panel. If you're angry, don't waste time. Express it when you're young. All those fucks aren't going to be given if you're not mobile enough to do it.
For rants done the right way, check out our Revolutionary Rant and Someone Told Someone Something tags. Also me, just read what I say (I say fuck a lot).
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