More Reviews
REVIEWS Stretchmo Review
Pushmo, Crashmo, Stretchmo... what's next, Twistmo? Vanilla Swirlmo? And why am I already excited for it?

Destiny: House of Wolves Review
The latest Destiny expansion makes some important changes, but are they enough to bring back former players?
More Previews
PREVIEWS Rodea The Sky Soldier Preview
Yuji Naka's independent game for Wii U and 3DS is like a cross between Sonic and Nights Into Dreams, in the best way possible.
Release Dates
NEW RELEASES Farming Simulator 15
Release date: Out Now

LEGO Jurassic World
Release date: 06/12/15

Deception IV: The Nightmare Princess
Release date: 06/14/15


LATEST FEATURES BAMF BABES #8: Mary Read/James Kidd (Assassin's Creed IV: Black Flag)
"We’re Assassins and we follow a Creed, aye. But it does not command us to act or submit…only to be wise."

A Salute to the Top 10 Soldiers in Gaming
It's Memorial Day weekend, and these ten military characters deserve a big ol' hooah, hooyah, and oorah.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

DAILY MANIFESTO

Uncharted 3 Developed At Full Speed

Posted on Wednesday, January 5 @ 11:26:49 Eastern by


I just finished Uncharted 2: Among Thieves. Wow! That game was great. It looked good, it was fun to play, there was a ton of variety, and multiplayer is pretty cool too.

I'd say I'm about as excited as anyone else about Uncharted 3. Did you see those videos of the house on fire? Naughty Dog co-president Christophe Balestra recently spoke with Edge about the Uncharted engine:

If anyone on the team makes a face like, 'Oh, we're f*cked', then we know we're good.

We have to be uncomfortable. Three weeks before shipping Uncharted 2, we couldn't even fit the game in memory. The day we have no solution to that, that's going to be a real problem.

We shoot for the moon, which is what the artists want to see. We're driven by artists, and it's the job of the programmers to make it fit, in terms of memory and frame-rate. The artists will always go beyond what we have at our disposal, and Chateau [Ed: The house on fire] is a perfect example.

We're at full speed, optimising code specifically for the SPUs. It's a great resource because [SPUs] are extremely fast, and if you optimise they get faster than you ever thought they could be. That's where the quality of our images comes from.


Balestra explained that the PS3 uses a "six-lane freeway" of SPUs. While the first Uncharted only used two, and Uncharted 2 used all six, Uncharted 3 is going to fully capitalize on all six. Balestra called Uncharted 2's use "street car" levels of performance, while Uncharted 3 will be operating "more like Formula One."
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


comments powered by Disqus

More On GameRevolution