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FEATURED VOXPOP oneshotstop
Welcome Back to the West
By oneshotstop
Posted on 08/01/16
The only thing that stops the dust is the rain. It’s a sweet reprieve, but there is no middle ground. The land is either as dry as the Betty Ford clinic, or as wet as the ocean floor. Everything can be seen from the ridge overlooking Armadillo as John Marston gently bounces along atop...

DAILY MANIFESTO

Vox Pop of the Month (October 2008)

Posted on Friday, November 14 @ 18:50:01 PST by
What, were you expecting somewitty comment or something? What, you were?

Well, okay, "Jesus rolls natural 20s."

Winner gets a $50 gift certificate. Runner-ups get $25. Got it? Good.

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Winner: Melaisis
Title: "Becoming A Zombie on WoW"

Comment: Merrrrggghhhhhh.... MEEERRRGGGGGGHHHHH.... WWWOOOOOOWWWWWBBRRRRRRAAAAIIINNNNNNNSSSSSS!!!!!!!!!!

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Runner-Up: LinksOcarina
Title: "The Sequel Effect: Part II, Bioshock and the Artform of Gaming"

Comment: I don't think there should be too much concern over a sequel for Bioshock, because well, everyone knows it's going to be good. Optimism aside, I expect it to feel more likea "They finally made one!"type of sequel, as if it were for a Fallout or Zelda or Street Fighter. Maybe not enough time has passed between Bioshock and the announcement of Bioshock 2, but I think the "Game of theYear"immensity of Bioshock will force 2K Boston to handlethisIP with morecare than, say, aSonic or Devil May Cry.(Watch, we're going to see Sandra Cohen in Super Smash Bros. now.)

Statements from the Bioshock team have also mitigated some concerns in that Bioshock 2 seems to be a prequel-sequel. Whether that means we're going to play as a character in the past or just see how Rapture was established, we don't know. But delving deeper into the backstory is a technique that I feel is a good choice, because it keeps the plotrelevantyet allows for new characters, stories, and adifferent vision of the Rapture world (and hopefully, a better enemy variety than just splicers and robots). Let's just hope that Bioshock 2 is able to be as fresh as its ground-breaking progenitor.

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Runner-Up: mooseodeath
Title: "To co-op, or not to co-op"

Comment: Some designers don't realize that competition actually needs some cooperation between players. Sure, they are trying to demolish one another, but one of the best experiences is being able to just shoot up your friends to kingdom come and having everyone still come out of it laughing. I think there should be as many games that reward individual achievement as those that reward teamwork, and we're seeing that more and more:team-based tournaments, cooperative rhythm titles, and an increasing frequence of co-op career modes. As much as the stereotype of the introverted gamer might be true, we are much more social thanthe general public would like to perceive.
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