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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

DAILY MANIFESTO

Vox Pop of the Month (October 2008)

Posted on Friday, November 14 @ 18:50:01 Eastern by
What, were you expecting some witty comment or something? What, you were?

Well, okay, "Jesus rolls natural 20s."

Winner gets a $50 gift certificate. Runner-ups get $25. Got it? Good.

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Winner: Melaisis
Title: "Becoming A Zombie on WoW"


Comment: Merrrrggghhhhhh.... MEEERRRGGGGGGHHHHH.... WWWOOOOOOWWWWWBBRRRRRRAAAAIIINNNNNNNSSSSSS!!!!!!!!!!

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Runner-Up: LinksOcarina
Title: "The Sequel Effect: Part II, Bioshock and the Artform of Gaming"


Comment: I don't think there should be too much concern over a sequel for Bioshock, because well, everyone knows it's going to be good. Optimism aside, I expect it to feel more like a "They finally made one!" type of sequel, as if it were for a Fallout or Zelda or Street Fighter. Maybe not enough time has passed between Bioshock and the announcement of Bioshock 2, but I think the "Game of the Year" immensity of Bioshock will force 2K Boston to handle this IP with more care than, say, a Sonic or Devil May Cry. (Watch, we're going to see Sandra Cohen in Super Smash Bros. now.)

Statements from the Bioshock team have also mitigated some concerns in that Bioshock 2 seems to be a prequel-sequel. Whether that means we're going to play as a character in the past or just see how Rapture was established, we don't know. But delving deeper into the backstory is a technique that I feel is a good choice, because it keeps the plot relevant yet allows for new characters, stories, and a different vision of the Rapture world (and hopefully, a better enemy variety than just splicers and robots). Let's just hope that Bioshock 2 is able to be as fresh as its ground-breaking progenitor.

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Runner-Up: mooseodeath
Title: "To co-op, or not to co-op"


Comment: Some designers don't realize that competition actually needs some cooperation between players. Sure, they are trying to demolish one another, but one of the best experiences is being able to just shoot up your friends to kingdom come and having everyone still come out of it laughing. I think there should be as many games that reward individual achievement as those that reward teamwork, and we're seeing that more and more: team-based tournaments, cooperative rhythm titles, and an increasing frequence of co-op career modes. As much as the stereotype of the introverted gamer might be true, we are much more social than the general public would like to perceive.
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