Where Molyneux Talks Kinect, Hyperbole Is Sure To Follow
Never one to shy away from speaking in grand, concentric circles that never really end in reality, Peter Molyneux has focused squarely on Kinect for this round of....
Posted on Monday, December 6 @ 22:07:16 PST by Daniel Bischoff
"What did he say now?!"
Yes, I've decided that any time I have to post about someone in the videogame industry overreaching with words I'm going to turn it into a game. I'm sure it'll be much less face-palming, groan-inducing, and (well,) boring than if I just told you what he or she said. That's just too easy!
So, when speaking about Microsoft's new motion sensing technology, which of the following did Mr. Molyneux actually say:
"Motion tracking alone will add a level of immersion to games not seen since the original Fable."
"Once we as designers have had time to play around with it, then whole new genres of games will come from that."
"Developers have the option to utilize Kinect and if they choose to they'll find an entirely new way of get players to say 'Wow!'
"The things we're able to do with Kinect are so advanced that developers are really standing on the edge and wondering where to build the bridge to meet the new players Kinect has brought in."
"Everything changes when you change the controls, and that's what's happening now with Kinect."
If you're as stumped as Peter is, it's because this was actually a trick question!
When talking with Word magazine, Molyneux related both the 2nd and 5th comments. When he was asked if he was overextending the importance of Kinect in terms of development, Molyneux simply stated "I've been a show off since I was two and on the whole it's helped massively."
Thanks for joining us for this round of "What did he say now?!" See you next time.
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