PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...
Why, Valve of course! When will we see the G-man on the big screen?
While not a confirmation of any sorts, it's still interesting to think that Valve might actually take the reigns behind a Half-Life movie. Recently speaking with PC Gamer, Gabe Newell revealed that the studio has been approached frequently about making a Hollywood Half-Life film:
“As a WoW player, I would much rather that the WoW team made the movie, right? Than anybody else. I like Sam Raimi, I’ve been a fan ever since Evil Dead came out, but I would rather see Blizzard making the movie. We think that customers are like, ‘OK, we’re kind of sick and tired of the way you guys are slicing and dicing the experience of being a fan of Harry Potter, or Half-Life, or The Incredibles, and you need to fix it.’ And the people that fix it will be rewarded, and the people that don’t will be on the rubbish heap of history, or whatever the phrase is.
“Where we got into this direction was after Half-Life 1 had shipped. There was a whole bunch of meetings with people from Hollywood. Directors down there wanted to make a Half-Life movie and stuff, so they’d bring in a writer or some talent agency would bring in writers, and they would pitch us on their story. And their stories were just so bad. I mean, brutally, the worst. Not understanding what made the game a good game, or what made the property an interesting thing for people to be a fan of.
“That’s when we started saying ‘Wow, the best thing we could ever do is to just not do this as a movie, or we’d have to make it ourselves.’ And I was like, ‘Make it ourselves? Well that’s impossible.’ But the Team Fortress 2 thing, the Meet The Team shorts, is us trying to explore that.”
This really makes me look at the Team Fortress 2 shorts in a different way. I can't get enough of them and would love to see more video content make its way out of Valve's front door. Realistically, it's all wishful thinking though, isn't it? Need a point of reference? Check out "Meet the Spy" below.