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[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ]
By Nick Olsen
Co-founder, Theory of Gaming
In 1985 Nintendo started a revolution when it...
HomeManifesto Why Any Game Would Work with the Wii U
DAILY MANIFESTO
Why Any Game Would Work with the Wii U
Posted on Thursday, June 9 @ 03:30:35 Eastern by Nicholas Tan
I see this being a fail. Thanks to Nick for actually being a published game writer and saying this, I know how a lot of them will just be those guys who will defend this and keep posting updates on it.
Seriously, tho, I think this is pretty neat. They listened to us ***** about how much we hated not having a controller, so they gave us one. It has a screen on it. Why are we complaining? The Dreamcast controller had a screen on it, and all we do is pooh-whine about how that system should have never gone away...
The dreamcast didnt have a screen in teh controller, the memory cards had a screen, and a tiny crappy one at that which isnt comparable to this AT ALL.
I'm still more concerned about the circle pads than the screen. The screen has obvious potential, but circle pads are inferior to analog sticks period. I've tried out the 3DS circle pad and if it's anything like that, forget about it. All that renewed third party support won't matter if it plays that much better with a Sony or Microsoft controller.
It has a niche and may be able address the issues with having to streamline RTSs for the console but I can't see playing a MK, Soul Calibur, or Tekken for any prolonged period of time with a controller like this. Also may be nice with RPGs but for games where you are constantly needing to do precise finger movements e.g. fighting games I don't think it will work as well
This could be good or bad depending on how insistent developers are on using it. The problem with the Wii, was that devs kept trying to use the motion censor in games where it wasn't needed, and was actually a hurdle to actually being able to control the game. I think the only game I recall doing it right was Mario Galaxy... and that's because it didn't try to go overboard with it... but even that could have just been easily replaced with a button press. So, with this new controller, if Devs keep trying to FIND a reason to use it, and just make it a pain in the ass, as opposed to having a GOOD idea on how to use it... well that'll be a deciding factor probably.
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Seriously, tho, I think this is pretty neat. They listened to us ***** about how much we hated not having a controller, so they gave us one. It has a screen on it. Why are we complaining? The Dreamcast controller had a screen on it, and all we do is pooh-whine about how that system should have never gone away...
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And I love your pic. Call the rocks!
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