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Why I'm Disinterested In PlayStation All-Stars Battle Royale

Posted on Saturday, August 18 @ 15:00:00 Eastern by Alex_Osborn


The minute I first got wind that Sony would be bringing us a brawler in the vein of Super Smash Bros., I knew instantly that this would inevitably be a terrible decision for the company. Now don't misunderstand me, I'm not adverse to the game because it rips off Nintendo's popular brawler. I am against the concept because Sony simply can't pull it off.

Developer SuperBot Entertainment is undoubtedly a capable bunch, but regardless of the talent behind PlayStation All-Stars Battle Royale, it's a piece of gaming travesty. Why? Because Sony's library of first-party franchises doesn't lend itself to a character mash-up brawler. There's this sense of discord among the entire cast, reminding you that Sony not only lacks a well-defined mascot, but also has absolutely no level of consistency among its franchises.

Please don't get me wrong, I'm not saying that this is by any means a bad thing. An expansive selection of vastly different types of games is what makes Sony's platform so great; however, shoehorning them all into a fighting game is absolutely ridiculous and only draws attention to the fact that there is no common ground or sense of unity among the various IPs. 



That, however, hasn't stopped the developer from trying, and while I must admit SuperBot has done an admiral job, it just doesn't work. In an effort to create a sense of unity among the game's cast, each character has been modified in such a way that strips away any sense of what gave that particular character its identity. As a result, you end up with a mishmash of characters that don't fit together or recapture the charm that they have in the context of each of their own respective franchises.

I had a chance to play the game a bit at E3 and have spent some time with the private beta, but no matter how hard I try, I can't seem to like this game. Everything they've changed to differentiate it from Super Smash Bros. has inherently made the game a less compelling experience. By not including percentages or ring-outs, you eliminate an enormous sense of self-preservation that only kicks in when your trying to avoid someone who is using one of their super attacks. In the end, it becomes a button-mashing race to see who can fill up their gauge the fastest. 



Honestly, I really tried to like it, but after several bouts of playing it for a few consecutive rounds at a time, I found myself bored and uninterested. The controls feel far too floaty and like I mentioned before, the mechanics aren't all that compelling. But let's face it, these character-centric brawlers aren't about the controls; they're all about having fun with the conglomeration of familiar faces all duking it out, but because Sony doesn't have the overarching sense of unity among its franchises, it ultimately fails in this regard.

The reason Super Smash Bros. is such a beloved game franchise has everything to do with the fact that it capitalizes on Nintendo's strengths. Sony clearly is adept in different areas, namely quality single-player experiences. So instead of copying Nintendo, Sony would have been far better off pouring their resources into a new IP, or (dare I say) better marketing for their tragically overlooked exclusive titles.


Comments
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Aug 18th, 2012 at 7:28 pm
    Eh, I happen to think the game is quick entertainment and there definitely aren't enough games in the genre. I'll be picking it up on release mostly because of cross-buy for Vita/PS3.
  • GuerillaMatzilla
    GuerillaMatzilla

    Joined: May 2011
    Posted: Aug 18th, 2012 at 9:37 pm
    I can see by not including percentage health and ring outs it might take away the survival aspect but as long as they show score listed, there should be some sort of play of ganging up on whoever's winning I imagine. I didn't personally mind having Sonic in Brawl, but he's still the sega mascot in my eyes and one could argue he doesn't fit with the nintendo roster. I haven't played All-Stars at all tho, so what do I know.
  • KillerKremling
    KillerKremling

    Joined: Aug 2012
    Posted: Aug 18th, 2012 at 10:19 pm
    This seems really typical to me. I hate to say it but this may be the reason why this game may not do to well among alot of gamers. The simple fact is that alot of people are either going in with a bad view of the game or can't stop comparing it to Smash Bros. and when they do this they almost all come out dissatisfied. However then you have the people who are able to go into the game after high anticipation and a fresh mind towards it, it seems to me that almost all the people like that seem to be really pleased with All-Stars.
    I'm not trying to say this is how it is with you but have you considered that one of the main facts you can't play this game is that you want and play it like it should be exactly like Smash Bros. and that you immediately thought this game would fail, this is the main reason why I can't see it doing so well as it has been pleagued with constantly being compared Smash Bros I mean don't you think it's unfair to negitively say the game is a "rip off" but go on to say it needs to be more like the game it supposedly "ripped off".
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Aug 18th, 2012 at 11:05 pm
    I like the fact that the game is a mash up of third party characters. It feels like a celebration of third party developers more than a Sony brawler, Sony just happens to be the one getting all these developers on board to do it. Which I think is awesome.

    Most of your arguments as to why the characters don't work together can be said of Nintendo's brawler. There is no unity amongst the characters in that game other than the fact that Nintendo owns their license. Samus and Link are two very different characters from two very different worlds that control very differently, but they brawl well together.
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Aug 19th, 2012 at 2:51 am
    After re-reading the article this is what I heard, "MUAHAHA I have played a game you all want to play! This game you are all looking forward to sucks and you can't argue that it doesn't because you haven't played it! MUAHAHAHA".

    GR trolling since 1996.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Aug 19th, 2012 at 8:55 am
    Your first comment is perfectly fair. Your second comment is pretty dickish. What do you expect game critics to do, *not* play the games before they write about them?
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Aug 19th, 2012 at 12:06 pm
    It was meant as a joke.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Aug 19th, 2012 at 2:46 pm
    OK, if you say so. In that case, your joke was not funny at all.
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Aug 19th, 2012 at 4:57 pm
    It made me chuckle.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Aug 20th, 2012 at 10:04 am
    I was born in 1996
  • KillerKremling
    KillerKremling

    Joined: Aug 2012
    Posted: Aug 19th, 2012 at 8:52 am
    Most of the characters in PSAS are all First Party as Sony owns the rights to most of them.
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Aug 19th, 2012 at 4:58 pm
    That's true. They do own the license to most of the characters but they are still third party characters.
  • KillerKremling
    KillerKremling

    Joined: Aug 2012
    Posted: Aug 20th, 2012 at 6:04 pm
    Not if they're published by a first Party developer.
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Aug 20th, 2012 at 10:25 pm
    Developers that Sony does not own are third party. For example Insomniac, Media Molecule, Naughty Dog, Eat Sleep Play.
  • KillerKremling
    KillerKremling

    Joined: Aug 2012
    Posted: Aug 22nd, 2012 at 6:37 pm
    According to the wikipedia page Sony owns all four of those studos.
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Aug 24th, 2012 at 12:33 am
    That's not correct at all. Insomniac's last game was a Facebook game.
  • KillerKremling
    KillerKremling

    Joined: Aug 2012
    Posted: Aug 26th, 2012 at 10:55 am
    Yes but Sony owned francises are allowed to develope mobile games as long as they aren't making other consoles, for example Santa Monica is owned by Sony yet they a=made a God of War mobile game.
  • chunkyjello
    chunkyjello

    Joined: Aug 2012
    Posted: Aug 19th, 2012 at 12:07 am
    I knew a long time ago that Sony would release a title like this, mainly because for their exclusive list of games. What I think about as that this would be the second game in the "Brawler" genre. If I was worried about games ripping off other game then I wouldn't be a game, because essentially all games derive from each other. People weren't pissed when King of Fighters came out when Street Fighter was a raging success. Nor every game in the shooting genre.

    Think about it. Super Smash is the first game to mash up different characters from other titles within their own company of characters. Yes, most of these characters are extremely memorable but some of them have a decade+ in between Sony's character list. Few companies can do this because of exclusive rights and Sony should do this because they can. I find it childish for people to complain when the very games they play now are derivatives of past games.

    PSAS:BR and SSB are two different games and should be treated as such.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Aug 19th, 2012 at 8:53 am
    I don't like fighting games, don't like Smash Bros, and definitely won't like All-Stars. With that being said:

    I have two problems with this article. First, it's complaining that All-Stars is *too different* from Smash Bros. The line, "Everything they've changed to differentiate it from Super Smash Bros. has inherently made the game a less compelling experience," is the tell. This is very jarring, since most of the criticism it's been getting is that it's *too similar* to Smash Bros. As difficult as it may be, we should judge the game on its own merits, and not compare it to a completely different series.

    And second, the criticism that Sony's different IPs don't fit well together could also be said about Smash Bros. As Imnickson points out above, the only common factor with Nintendo's IPs is that they all belong to Nintendo. What does Metroid have to do with Kirby? Not a whole lot. It seems pretty unfair to arbitrarily decide that this works in Smash Bros. but not in All-Stars.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Aug 19th, 2012 at 11:15 am
    I will wait until I play the game, but I don't expect it to be bad.
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Aug 19th, 2012 at 12:52 pm
    The choice to focus on supers is an exciting one because it creates a different play philosophy from SSB. In the latter (in a 4P match), you are motivated to stay out of combat for as long as possible and only make moves to "snipe" opponents when their damage is high. In this game, you are motivated to be in combat dealing as much damage as possible, which I think is actually a welcome change and will go far towards differentiating the two games.

    The 'tension', as Alex puts it, comes from being required to engage with opponents who can potentially kill you in one hit at any moment. You need to be aware of who can do what, including yourself, and where everyone is relative to one another.

    When I watch this gameplay video youtube.com/watch?v=u32u2DaEoDs#t=05m40s and see Nathan Drake find the PERFECT situation to launch his level 2 and get a triple kill out of it? Tell me everyone at a party wouldn't be laughing, yelling, and cursing when that happened.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Aug 19th, 2012 at 5:20 pm
    It just looks like a bad fangame.

    Are you guys familiar with MUGEN? You ever played one of the games where it's just a bunch of loosely related characters? It's pretty bad.
  • Kakulukia
    Kakulukia

    Joined: Nov 2005
    Posted: Aug 20th, 2012 at 8:11 pm
    Daniel Fortesque is in it. That warrants a purchase.
    Not day one, but I'll definitely get it. Cross-buy helps too.

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