DAILY MANIFESTOWhy I'm Disinterested In PlayStation All-Stars Battle RoyalePosted on Saturday, August 18 @ 15:00:00 Eastern by Alex_Osborn
![]() The minute I first got wind that Sony would be bringing us a brawler in the vein of Super Smash Bros., I knew instantly that this would inevitably be a terrible decision for the company. Now don't misunderstand me, I'm not adverse to the game because it rips off Nintendo's popular brawler. I am against the concept because Sony simply can't pull it off. Developer SuperBot Entertainment is undoubtedly a capable bunch, but regardless of the talent behind PlayStation All-Stars Battle Royale, it's a piece of gaming travesty. Why? Because Sony's library of first-party franchises doesn't lend itself to a character mash-up brawler. There's this sense of discord among the entire cast, reminding you that Sony not only lacks a well-defined mascot, but also has absolutely no level of consistency among its franchises. Please don't get me wrong, I'm not saying that this is by any means a bad thing. An expansive selection of vastly different types of games is what makes Sony's platform so great; however, shoehorning them all into a fighting game is absolutely ridiculous and only draws attention to the fact that there is no common ground or sense of unity among the various IPs. ![]() That, however, hasn't stopped the developer from trying, and while I must admit SuperBot has done an admiral job, it just doesn't work. In an effort to create a sense of unity among the game's cast, each character has been modified in such a way that strips away any sense of what gave that particular character its identity. As a result, you end up with a mishmash of characters that don't fit together or recapture the charm that they have in the context of each of their own respective franchises. I had a chance to play the game a bit at E3 and have spent some time with the private beta, but no matter how hard I try, I can't seem to like this game. Everything they've changed to differentiate it from Super Smash Bros. has inherently made the game a less compelling experience. By not including percentages or ring-outs, you eliminate an enormous sense of self-preservation that only kicks in when your trying to avoid someone who is using one of their super attacks. In the end, it becomes a button-mashing race to see who can fill up their gauge the fastest. ![]() Honestly, I really tried to like it, but after several bouts of playing it for a few consecutive rounds at a time, I found myself bored and uninterested. The controls feel far too floaty and like I mentioned before, the mechanics aren't all that compelling. But let's face it, these character-centric brawlers aren't about the controls; they're all about having fun with the conglomeration of familiar faces all duking it out, but because Sony doesn't have the overarching sense of unity among its franchises, it ultimately fails in this regard. The reason Super Smash Bros. is such a beloved game franchise has everything to do with the fact that it capitalizes on Nintendo's strengths. Sony clearly is adept in different areas, namely quality single-player experiences. So instead of copying Nintendo, Sony would have been far better off pouring their resources into a new IP, or (dare I say) better marketing for their tragically overlooked exclusive titles. Comments
Post a Comment
LOGIN or REGISTER to post a comment or rate this article.
|
|
| More On GameRevolution | |
Jonathan_Leack
Joined: Jan 2012
GuerillaMatzilla
Joined: May 2011
KillerKremling
Joined: Aug 2012
I'm not trying to say this is how it is with you but have you considered that one of the main facts you can't play this game is that you want and play it like it should be exactly like Smash Bros. and that you immediately thought this game would fail, this is the main reason why I can't see it doing so well as it has been pleagued with constantly being compared Smash Bros I mean don't you think it's unfair to negitively say the game is a "rip off" but go on to say it needs to be more like the game it supposedly "ripped off".
Imnickson
Joined: Jul 2006
Most of your arguments as to why the characters don't work together can be said of Nintendo's brawler. There is no unity amongst the characters in that game other than the fact that Nintendo owns their license. Samus and Link are two very different characters from two very different worlds that control very differently, but they brawl well together.
Imnickson
Joined: Jul 2006
GR trolling since 1996.
ShadeTail
Joined: Nov 2006
Imnickson
Joined: Jul 2006
ShadeTail
Joined: Nov 2006
Imnickson
Joined: Jul 2006
TheJx4
Joined: Jun 2011
KillerKremling
Joined: Aug 2012
Imnickson
Joined: Jul 2006
KillerKremling
Joined: Aug 2012
Imnickson
Joined: Jul 2006
KillerKremling
Joined: Aug 2012
Imnickson
Joined: Jul 2006
KillerKremling
Joined: Aug 2012
chunkyjello
Joined: Aug 2012
Think about it. Super Smash is the first game to mash up different characters from other titles within their own company of characters. Yes, most of these characters are extremely memorable but some of them have a decade+ in between Sony's character list. Few companies can do this because of exclusive rights and Sony should do this because they can. I find it childish for people to complain when the very games they play now are derivatives of past games.
PSAS:BR and SSB are two different games and should be treated as such.
ShadeTail
Joined: Nov 2006
I have two problems with this article. First, it's complaining that All-Stars is *too different* from Smash Bros. The line, "Everything they've changed to differentiate it from Super Smash Bros. has inherently made the game a less compelling experience," is the tell. This is very jarring, since most of the criticism it's been getting is that it's *too similar* to Smash Bros. As difficult as it may be, we should judge the game on its own merits, and not compare it to a completely different series.
And second, the criticism that Sony's different IPs don't fit well together could also be said about Smash Bros. As Imnickson points out above, the only common factor with Nintendo's IPs is that they all belong to Nintendo. What does Metroid have to do with Kirby? Not a whole lot. It seems pretty unfair to arbitrarily decide that this works in Smash Bros. but not in All-Stars.
Bras
Joined: Jul 2008
sliverstorm
Joined: Jun 2007
The 'tension', as Alex puts it, comes from being required to engage with opponents who can potentially kill you in one hit at any moment. You need to be aware of who can do what, including yourself, and where everyone is relative to one another.
When I watch this gameplay video youtube.com/watch?v=u32u2DaEoDs#t=05m40s and see Nathan Drake find the PERFECT situation to launch his level 2 and get a triple kill out of it? Tell me everyone at a party wouldn't be laughing, yelling, and cursing when that happened.
TheJx4
Joined: Jun 2011
Are you guys familiar with MUGEN? You ever played one of the games where it's just a bunch of loosely related characters? It's pretty bad.
Kakulukia
Joined: Nov 2005
Not day one, but I'll definitely get it. Cross-buy helps too.