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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

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XXX.exe

Posted on Thursday, December 22 @ 14:24:31 Eastern by Joe_Dodson
Among its blockbuster hits, hot coffee scandals, and legions of sequels, the video game industry birthed some of its weirdest offspring ever in 2005. But none of the year's twisted titles can hold a skull-shaped candle to the strange flame of Second Life - still the weirdest place in the virtual world.

Playing Second Life is the virtual equivalent of having a secret life. Instead of (or perhaps as well as) visiting the brothels, gay bars and tranny shacks of the real world, Second Lifers let their digital freak flags fly, cavorting with bizarre avatars, playing out their weirdest fantasies in a space beyond the expectations of normality, cloaked in total anonymity.That part makes sense; after all, wanting to make love to fox headed Aphrodites in your spare time is certainly no weirder than yearning to crush gnomes with a hammer as a big, green Orc.

An article in Wired, though, hipped us to a new Second Life craze that makes absolutely no sense at all - virtual porn. According to the article, a man named Thomas Struszka began an entirely in-game magazine called Slustler to feature the realm's denizens in risque and sexually explicit screenshots.

Says Struszka, "I want people to be in the magazine as they are in-world, not as Playboy-styled, plastic products in exclusive packaging." Never mind the fact that the guy is a virtual pornographer. Never mind that even he thinks Playboy is too artificial. The most mind-bendingly perverse phenomenon in the video game industry is the fact that the guy sells his work to other people in-game.

Even in their fantasies, people buy porn.




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