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Meet Makoto.   Like any character from an RPG, Makoto has his own quirks to stand out in his game, Enchanted Arms . For Makoto, he is a support character who uses the element of Light for most of his spell casting, along with a saxophone as a conduit. He is also impulsive...

Dementium: The Ward Member Review for the DS

By:
McCoy
02/18/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Adventure 
PLAYERS
PUBLISHER Gamecock Media Group 
DEVELOPER Renegade Kid 
RELEASE DATE  
M Contains Blood and Gore, Violence

What do these ratings mean?

Okay, graphically, the game was good. It was quite good for the DS, but unfortunately, a lot of people focus more on the graphics than the game itself.

rn

The chapter layout was extremely repetitive. The same thing over and over and over and over. It got SO old I could barely stand it. I wanted to just turn it off, but I played it through (amazingly...) You see the exact same stuff in almost every chapter.

rn

There were only a total of seven or eight enemies total, and two of them were stronger green versions. And they used these same enemies through the whole game. The worms were so ANNOYING with their screaming and circling!!!! I hated them so BAD!!!!! They could have found other enemies to make than ones with such an annoying sound that you don't want to hear it.

rn

Now, was a story even existant??? The back of the game box made it out like there was this big, complex, mysterious story when it barely had a story at all. I asked myself "What story???" Throughout the entire course of the game, nothing is explained... why the hospital is the way it is, who the character is (no, not "you", as the final enemy refers to you by last name,) why the creatures are even around... nothing. The mystery remains unraveled, the ending is bad, as apparently the character dies from the ghostly last enemy since he is doing some kind of brain surgery on him and then pulls out a saw, going to do only lord knows what to the character after he says "The patient has survived Phase 1. Time for Phase 2." What is he talking about? He was testing, but about what??? The creators left too many questions.

rn

The game was created very lazily. Poor enemy variety, poor level variety, barely a story at all (if there was one), no explanations, and seemed to be a variation of Doom, Silent Hill, and another game involving a man trying to escape a prison... "The [Unsure of this word, but it begins with a P]". The makers of "Dementium: The Ward" were very lazy, in my opinion, and in order to make a decent game that doesn't look like a "Kill everything in the way" type of game (which are pretty stupid), they will have to give a lot more effort than they did.

rn

Sadly, I have to give it a "F."


More information about Dementium: The Ward
 
F Revolution report card
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