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FEATURED VOXPOP whytenoiz ~~        When I was eleven years old, it was a very good year, and I can remember my daily routine vividly. These were the years before I owned a Sony Playstation, and I used to venture to my friends house - everyday after school - to watch him play through Final...

Resident Evil Member Review for the GameCube

Bloodletter By:
Bloodletter
05/13/07
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE  
PLAYERS 1- 1 
PUBLISHER Capcom 
DEVELOPER  
RELEASE DATE  
M Contains Blood and Gore, Violence

What do these ratings mean?

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                                                RESIDENT EVIL REMAKE

I have played almost all RE exept those, which are for PS2. This RE is very interesting, because there has been many good adds compared to RE for ps1.  The gaming areas has been made larger and bigger. For example, is there a graveyard in the mansion and a tomb in RE 1? No there isn't. Also the graphics are fantastic. The charters, areas and enemies look almost real. The voice acting is also well done, as always. The enemies are more deadly. Zombies die about 8 or 9 shots, (depending on difficulty) which makes the enemies more horrifying and scary. There are also new bosses (Lisa Trevor for example).
The charter differences are too great: Jill can carry 8 slots of items, while Chris can carry only 6. And Chris can use granades, which he puts in the enemies mouth :P,  while Jill can use her tranqulizer, which needs battery packs to work.

About difficulties:
Easy (Hiking) is pretty easy, because you find herbs and ammo pretty often and the enemies are easy to take off.

Hard (Mountain climbing) is very hard, and only recommended for RE veterans. Enemies are more powerfull and are more tougher and you dont find items so often.

The bosses are pretty easy, exept the Lisa Trevor which cant die!  The time completing the game is very long, because it takes some time to figure out some annoying puzzles. Also there arent so much item boxes, so you have to carry as little as possible when you explore the rooms.


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