PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...
Of all the Turok games, this one has the best graphics yet and what I've seen in the next Turok for next generation gamers will blow everyone away again. But in a game graphics isn’t everything. It has to be fun. The first turok was incredible; it was fun exciting, great music, graphics, and gameplay. It wasn’t to easy without being impossible. Turok Evolution starts off hard but doesn’t get any harder throughout the game. The music I found was mediocre. Some levels like in the city were just awesome others were boring and the flying levels were outright annoying! Turok 1 built up an adventure that started off bland but got increasingly better as you neared the end of the game. By the end it was a great grand finally that wouldn’t stop. (Level 7 and 8). In Turok Evolution, this was not so. In the last 5 chapters, the game became incredibly annoying as there were to many flying levels. And it lacked a certain “adrenaline” in the whole second half of the game, there was no grand finally. Don’t get me wrong Evolution is still a good game, but I think as new turok games are coming out, the whole focus of what made turok (Turok the Dinosaur Hunter) so great is being lost.