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Star Fox 64 Member Review for the N64


Do a barrel roll.

First, the bad, Star Fox is TOO SHORT.  7 Missions take me less than an hour, and with 15 in all, that's not a lot.  Second, as with Star Fox for the Super Nintendo, I HATE SLIPPY.  I'm planning on starting a group that will have Slippy explode in Star Fox for the Wii.

Fine.  I got my hate out.  How can I describe this game?  Well, it's good.  You see, I had problems with the origional Star Fox because of the uneven learning curve, I thought Levels 1 and 2 were WAY TOO easy while Level 3 was near impossible (not levels in the game, but difficulty).  This game just immerses you more.  Previously you were a fox that shot stuff, now there's a story, and interaction.

Although many times you wish your teamates to DIE!!! (like Slippy existing, Peppy telling you to do a barrel roll, and Falco treating you like dung although he's one charged shot away from extermination).  And... there is the classic conundrum of your teamates not being useful.  Instead of dying for good, as in the origional, I believe, in this version, they're knocked out for the rest of the level and the next.

What makes this game GREAT is the bosses.  15 Worlds, all with unique and fun to kill bosses, from the origional Star Fox first boss to Gorgon, to Star Wolf, to the big boss Andross, you'll constantly need trigger fingers to keep from dying.  Each boss fights differently and uniquely.

The multiplayer aspect is OKAY, but it's not a way to keep the fam up forever.  You will get tired of playing multiplayer simply to do single player.

Although this game does occasionally make me want to kill stuff... it's good.  I still play it.  And I've done about a million freaking barrel rolls.  Fine then, all you fanboys.  Hyped unbelieveably, this game is simply good.  If you have a Wii, get it on there.  It's a great way to be happy for a while.  Now to "talk" to Slippy... remind me to bring my duel lazer.  That frog's going to die tonight.

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