Duke always have the sweetest reviews. Not because I'm being a suck up, its just funny.
AOM:Titans is basically like its demi-god parent, with some changes and additions to the AOM universe.
Let me be frank... Gameplay wise there is not much new here, the expansion was designed to introduce new units, a new civ, and the titans.
Many of the older cultures still are around, each one has been givin a Titan to summon later on in battles. Titans are nothing more than an extra age to advance, and a special building that releases a God... And turns your enemies into cannon fodder...
Very Cool. But i'm getting ahead of myself.
The new units are a mixture of soilders/builders/myth units. Each culture has bee given new units to help combat the new culture... The Atlantians.
These guys are sweet. Instead of using the Gods, they buds have the Titans.... Most importantly, are their ablitlies. Weaker than the normal gods, they guys are able to fight back by being able to use their powers more than once. Very cool...
Along with the new units/culture/gods and ablilties, the titans make their entrance onto the battlefield. Very similar to a wonder, these destroyers are nearly unstoppable once released. The only way these guys can be stopped is ether by a MASSIVE attack force, another titan, or a body of water. Yup... Water will stop a titan.
Guess Jesus was the only one who could walk on water. Titans still haven't figured that out.
AOM:Titans is an excellent expansion back to a great game. The short campaingn was a dissapointment, only 12 crappy mission.
But the new units, and abilities, plus the expanded muiltplayer options make up for that. Buy this game for the muiltplaying, if nothing else.