Kane gets the Pink Slip
I have always though of Expansions as quick fixers for games that is hastily pushed out of the production line. Most of the bugs are repaired, and a crappy storyline's potholes are hastily repaired.
The thought of more money probably helps as well. Command & Conquer TS:FS is really no different. New units are introduced to both sides... Orcas, new super weapons and some Nod inspired arterially. The Noddies get some new freaky Cyborgs, some mobile stealth technology.
Even with these new units, they quickly feel out of place. The Nods are known for their tanks and Artillery, and giving GDI an artillery piece feels really out of place. Also, the power requirements for the nod bases are ridiculous. Most multiplayer will ignore most nod tech, due to the power needed. What’s the point of building 10-20 advanced power plants to power lasers and stealth tech, if they all get blown to hell by a Muitmissle or an ion cannon?
Players will learn quickly, that Nod buildings are very grumpy on power. While the GDI traditional tactics of walker rushing allow minimum power plants. Great for multiplayer, bad for hardcore Nod players.
Even the new units really don't help fill this gap. Nod is given a new Cyborg Reaper, which is basically an anti-infantry/anti vehicle unit. Graphically, the unit looks really neat. But I found its attack damaging more of my units instead of the enemy. Many players will stick to the good ol' cyber commando for base defense and offense. Logically, this makes more sense, being how the uber cool Obelisk of Nod can be frapped by a Ion Cannon blast or some lucky Orca Bombers.
What doesn't make sense, is the absent of Kane. Firestorm picks up after the victory of GDI over the forces of Kane, and according to the storyline, Kane is injured by McNeil and is last seen healing in a giant tube and is connected to the CABAL supercomputer.
Guess Joseph D. Kucan wanted some time off. Maybe he was working on C&C3... Or rolling naked in a truck load of money.
Even with the addition of new units, tactics are still the same. GDI has an incredible walker rush, and nod still has some freaky Sci-Fi inspired units. Moving from game improvements, and tactics, graphically the game is identical to its predecessor. There are more maps for the multiplayer and some new environment situations as well. Ion Storms that blind out radars and make airpower impossible, plus more Meteor Storms and hovering Jellyfish Tiberian Life forms that are stronger than most units.
Sadly, the campaign is lacking. The storyline within the campaign leaves more questions than answers. New characters are introduced and old one slip away. Leaving the player picking up the pieces and trying to figure out a badly garbled script.
I'm sure the writers thought they knew what they were thinking was well written, I was just not expecting having to figure it out from mission to mission. I bought this game to have fun, not to fix a f*ucked up storyline.
While the storyline is weak, the acting is even weaker. Something about the C&C games, the actors they find are always not very realistic. Overacting is rampant in this game. From the Nod commanders mindless droning about "KANE LIVES IN DEATH" to GDI preaching about how Nod must be stopped at all cost... I hate over actors...
If you put aside all the overacting, lack of really cool characters, and units that don't make a lick of sense, C&C :TS: FS makes for a decent title work the $10 dollar price tag. What makes this game even better, is that anyone can find it in the Command and Conquer: The First Decade series.
Pros: New units, Maps, and World Domination Tour
Cons: Still same old C&C. Overacting, and spotty storyline.
Pros: Good price for the game, even better getting all of em!
Cons: Where’s Joseph D. Kucan?
Final Note: All and all, this is not a bad game. It’s an expansion, and players will be getting their money's worth. It’s an expansion for a series that’s been going on for over 10 years. Hopefully, there will be another 10 years in the series.