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Company of Heroes: Opposing Fronts Member Review for the PC

TheVaultDweller By:
TheVaultDweller
12/16/07
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE RTS 
PLAYERS 1- 8 
PUBLISHER THQ 
DEVELOPER Relic Entertainment 
RELEASE DATE  
M Contains Blood and Gore, Strong Language, Violence

What do these ratings mean?

Sure, the game still looks awesome, with lighting and climate, and it sounds even better than before (although that "bloody wanker" stuff gets old pretty soon, I actually prefer the panzer elite voices); two new factions surely would make the gameplay of an already very original and dynamic strategy game better, right? Well, in this case, wrong.

Basically, the game has become absolutely unbalanced. The new factions are way too strong, and using the original ones becomes useless and embarrasing (mainly because you'll get beaten by noobs using the British).

Company of Heroes was a game in which you were not allowed to spam units due to the economy system, in which the individual control of squads was vital, and taking cover was absolutely necessary. Now I ask, what's the use of cover when the British can build trenches anywhere, trenches which are, to begin practically indestructable, and provide more cover than anything else in the Battlefield.

Really, new factions don't have MGs?, well not to worry, because they have been rendered useless. New units are almost immune to pinning.

Builder units in the new factions are also outstanding soldiers, what's the deal?

British buildings can move? Sure they can.

New vehicles, units and artillery have, as I see it, crushed the balance and thus made a noob-friendly game.

What the hell were the game developers thinking when they chose the nationality of the new factions? To begin with, Germany wasn't the only country in the axis. And I don't mean any disrespect, but I think the Russians played a bigger part in the war than the British.


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