REVIEWSF1 2014 Review
Codemasters’ F1 series ranges from great to average due to its yearly nature, but what does F1 2014 bring to the table? As it turns out, quite a lot.
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This brawler layers tons of Nintendo character and charm with extreme variety in both choice and gameplay modes that evolve the fighting genre outside of the mainstream.
Last night I returned home from PAX AUS 2014. Long story short, it wasn't perfect, but it was quite possibly the best weekend I've had this year. It was a lot of fun. If you'd like to continue reading, the long story is just below.
Buckle up. This is gonna be...
I didn't like his one that much at all, in all honesty. They changed too much of it for me to really like. The graphics are a lot nicer than the first one, but again, they changed too much. For instance:
The Imps don't work as fast as they used to, kind of annoying really, even if you slapped them, they don't do a good fast job as they did in the first one
I also didn't like that they changed how the monsters looked either, or the fact that most monsters are "stunned" when dropped. Wtf kinda crap is that?! They certainly didn't do that in the first one! That's just plain annoying. It's why I didn't really play DK2 all that much. It annoyed me too much. I'm rating this one a C+, all it really has going for it is the better graphics and a few other little things.