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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

F.E.A.R. Member Review for the PC

KingKobra By:
KingKobra
08/08/06
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE First-Person Shooter 
PLAYERS 1- 16 
PUBLISHER VU Games 
DEVELOPER Monolith 
RELEASE DATE Out Now
M What do these ratings mean?

I found this game to be fun at first. I had a good time being scared at the begining. But as the game progressed the storyline began to bore me. It seems that in everyone mission you are hunting the same guy but he always seems to get away. I found that to be annoying after sometime.  When i got further in the game there seemed to also be less "spook". The scare factor became minimal and the armed military men or whatever they were became plentyiful and harder to kill off.

There is a function called "slo-mo" in the game. At first i found no use for it. It seemed hard to control and shoot with it in use. But as the number of enemys rose i found it quite useful.

My general rating of this game is, it is a good game with nice graphics but lacks in storyline and does get boring after playing it for a while.


More information about F.E.A.R.
 
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