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FEATURED VOXPOP shandog137
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The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

Half-Life Member Review for the PC

By:
Ivory_Soul
11/23/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 32- 32 
PUBLISHER Sierra 
DEVELOPER  
RELEASE DATE  
M Contains Animated Blood, Animated Violence

What do these ratings mean?

The Good: Game holds up 10 years later, one of the best told stories in gaming history, a lot of memorable moments, tons of mods available

The Bad: Graphics look hideous these days, newer gamers will hate this due to all the flaws that stick out, to many "mazy" levels

Man O' man does this bring back a lot of good memories. I remember almost dying because my mom's computer couldn't run HL1. I begged her to get the computer upgraded (at the time not even knowing how this was possible or the cost) she just wouldn't do it. All I could do was stare at videos and screenshots until I thought would be forever *da-da-da!* until I heard about the PS2 port! I was so excited I babysat my bratty sisters for a whole summer and laid down $200 smackeroonies on a used PS2, but to my luck HL was no where to be seen. It turns out not many copies of the game were made so they were scarce. Settling with a rental I finally was able to play the game, but it was starting to feel old because I didn't get ahold of it until late 2003. Realizing that I was missing out on a lot AT THE TIME I wound up losing my save and being so angry never touched the game again. Four years later I can finally play the game again thanks to Steam (I actually ordered the HL1 Anthology off of EBgames for $20) and I DEFINITELY realized what I missed now that I have finally been able to finish the game.

    Half-Life used the Quake II engine at the time which was fighting against the Unreal engine technically. While Half-Life never looked as good as Unreal Valve pulled some strings and did some custom stuff with the physics, water, and lighting effects that wasn't originally in the Q2 engine. HL isn't just your regular run & gun shooter the story is told all in real time by running into certain characters and by just progressing you get an idea of what's going on without much dialog. This was revolutionary at the time and so were the weapons, graphics, sound, physics, and enemies. The game has your usual weapons like machine guns with grenade launchers, pistols, revolvers etc. but HL has some weapons up it's sleeve that were never seen before. Those such weapons happen to be a laser guided rocket launcher (you guide it with your mouse!) I remember people buzzing about this weapons back in the day and it's still pretty cool. You also have the Bee Gun which is a weird slimy thing that shoots killer bees, you have some strange electricity guns, mines, laser mines, satchel charges etc.

   The enemies were also something never seen before like the Head Crabs, Head Crab Zombies, the Ichthyosaur, the Vortigaunts etc. The game also had HUGE bosses which was amazing back in the day and seemed very epic. The game was dark, creepy, and very hard as well. Most shooters back in the late 90's were just run & gun nonsense in dark tunnels, military complexes etc. Half-Life is not innocent and does do this, but there are other places to see like climbing a HUGE canyon and looking out over the *ugly* vista that looks like the Grand Canyon. Today it looks like someone slapped a low-res JPEG image in the background, but in the late 90's things like this seemed like you were staring over a GrindLift in Gears of War 2. Half-Life was just so real and so amazing back in it's day that it really kind of shocks you how such an old game can still make that kind of impact.

    The game also consists of a lot of maze like halls that you can get easily lost in and I found this the main problem with HL. Some of the puzzles were a bit confusing to do and navigating the endless halls calls for a much needed walkthrough. While the level design is excellent and you pretty much know where to go there are those occasional moments that make you wander around the whole area a few times and look in every nook and cranny wondering what switch you missed or what do you need to go through. Some neat things back in the day was being able to have the Blue Shift men help you and ask scientists to open doors for you. While this is standard these days this kind of AI was unknown to the late 90's PC gamers. This added to the realism and made you fee like you really are stuck in Black Mesa trying to fight off the alien invasion.

    You're probably wondering what the story is right? Well it's simple really, Gordan Freeman (that's you) arrives in Anomalous Hazards as a regular employee and an experiment goes awry and Gordan must escape the facility and figure out the source of the alien invasion. The story, as I've already said, isn't told through cut scenes, but rather in real time while you play. This helps add to the experience, but of course may bore most younger PC gamers who are used to FEAR, Crysis, CoD etc. Half-Life is for the hardcore old school PC shooter fans only and really takes cunning skill to finish. The game will give you less and less health as you go and you'll have to figure out how to take out a room of 10 bad guys with only 2 health. While this isn't impossible it can be done and requires precise skill (thus only for hardcore fans).

    Most of you have probably played HL2 already and these games are pretty much completely different besides the content. You still have your hazard suit, most of the weapons are the same, but there is more stuff in HL1. About 40% of the weapons and enemies in HL1 aren't in HL2. HL2 is more realistic while HL1 is more of a sci-fi type game. Thankfully you can play HL2 without even touching HL1 (which I did), but HL1 explains a lot of things that aren't explained in HL2 and there are bits in HL2 that are for fans of HL1 that you normally wouldn't know about unless you played this game.

   Now of course HL1 has a lot of flaws like floaty physics, being able to run 100mph, cheap deaths, poor graphics but these are flaws seen from age. If you were to warp back to 1998 the game was almost flawless. Now when it comes to upgrades and mods there is an endless ocean. There are a ton of amazing multiplayer and singe player mods available and I have spend hours and hours on most of them. You must go to FilePlanet.com and download these mods because they are super fun. HL1 also has a free hi-def pack that you can download to update the graphics a little bit. If you want to go even further pick up Half-Life: Source which uses HL2's engine to make things look more modern. I highly recommend the Source version for people who just can't stand "old graphics", but old school shooter fan should just get the hi-def pack just for nostalgia's sake.

More information about Half-Life
 
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