The recent blog, Peace in the Era of Call of Duty really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...
Four years after launching the Hitman original: Codename 47, the Eidos remade the majority of the original levels in a more depressing and shady format. The problem of remakes, however, is that to know always what to wait. One knows that it goes to find (and to kill) the terrorist German Franz Fuchs while it will be to take bath in one room of hotel four stars. One knows that if it can find the bomb that it created going up stairs in a dentist doctor's office. But exactly without the mystery of the original, the biggest details and the available options in Contracts they compensate, of certain form, the loss.
Hitman series always was its open style: it always had thousand in ways to finish with the targets. It can be entered hidden and armed only with a garrote, be masked and be killed without raising suspicion. Or then the door can be burglarized going off against everything what it is moved until making right in the citizen. The majority of the levels offers innumerable methods to commit suicide the villains, since poisoning until shot with aiming by telescope or beating with a golf parquet block.
In Contracts, the options to making itself unobserved are still bigger. It has diverse ways to deceive the policy, securities, the guests of the parties, besides hiding bodies and cleaning scenes of the crime.
The story of Contracts transfers at some moment between the first game and its sequency - later that agent 47 discovers that is part of a murderous army of clones (what happens to the end of the first game), but before if retiring and looking the redemption as the gardener of an Italian church (that it is the point where starts as the chapter). The protagonist thinks about his life, and player must guide it for flashbacks.