 MechCommander - PC
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Strategy |
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| PLAYERS |
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1- 1 |
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| PUBLISHER |
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Microprose |
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| CREATED |
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12/19/06 |
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I can not believe nobody has reviewed this game. it's a great step taken by battletch to further their universe. for it's time this game is great. ok nowadays it looks slow, blocky and dumb. But i would still sit at my computer playing this game over again.
The plot and storyline are just superb. I couldn't have asked for anything better then what I got. You are a commander for a battalion to astablish a beachhead and over all take back the planet Port Arthur. You start off with nothing more then a few rooky pilots and mechs that look as if they were made in someone back yard. But the possibilties of salvage and capturing ememy mechs, including clan technology brings the almost helpless situation you start off with into a more even playing filed.
You enemy are the ruthless Clan smoke Jaguar. You must fight them for control of the part of the planet you have been assigned. i would have liked to see something of a more meaning full campaign, other then cleaning the way for the main invasion. But still knowing the fate of Port Arthur really rests on you shoulders alone is enough.
Something i would have liked to have seen is the abiltiy to play from the Clans point of view. But you can't have everything.
Besides the dated graphics and engines used in the game (come on it was made in 1998), it still looks great for a first time attempt by microprose to make a RTS based on BattleTech and Mechwarrior. If your new to all this then i recomend this game to get a taster of what the real battletech universe is about.
A great game. Good plot and story. Good overall rang of Mechs to pick from. And in many ways but the graphics it is better then Mechcommander2.
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| Posted: Jan 8th, 2008 at 7:31 am |
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| Amen, brother! Amen! |
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