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FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

The Movies Member Review for the PC

By:
samuelh73
03/07/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Sim 
PLAYERS
PUBLISHER Activision 
DEVELOPER Lionhead 
RELEASE DATE Out Now
T What do these ratings mean?

I must concur with the main review of this game, but I felt the need to add a few things about the game itself:

1.  The game manual sucked.  It was incredibly difficult to understand, and it really didn't give you that much information.  It took me about 45 minutes to figure out how to demolish buildings(in this game you sell the buildings, which is actually better than most games!).  A manual (or a better in-game tutorial) would have been extremely helpful.

2.  You get a few people at your gates who want to become actors, crew, etc...Then nothing.  Nada.  Zip.  After playing 10 game years, I got ONE additional person, and even then only because I happened to look at the gates and he was about to leave.  Having a few more people (or an increased rate of appearance) would have been much easier; otherwise it becomes largely a game of resource management, but one that isn't as profitable (or pleasant or easy) as, say, Starcraft or Supreme Commander.

3.  What is the deal with the "push and hold the left mouse button to pick up a person" thing?  Was it impossible for them to do it another way?  Numerous times I would sit there, clicking and holding, then grumble (and eventually curse) because they were walking away, and did so before I could hold onto them.

4.  I am not a director, producer, crewman or even an actor; heck, the closest to Hollywood I've ever been was on stage during my high school years.  Even with my utter lack of knowledge about the technical side of movies, I know some basics.  The initial movies your director makes are insufferable pieces of "WTF?".  The continuity on some of them left me scratching my head, wondering what the heck was going on.

For all the negative points of the game, I also have to say that the positive points are quite tasty.  It is quite nice to look at, the music puts one in the mood immediately and the appearance of it fits the style and genre.  Yes, the sets are huge and cumbersome and difficult to place nearby, but so it is in real life.  The stars do seem to be a little prone to addition and vice than normal (whatever happened to the Hugh Cronyns or the Jessica Tandys of the acting world?), and you do have to be proficient at sucking up to them, even if it hurts (I gave my stressed out, alcoholic, D-list actor a flunky and he was ecstatic, but it cost me a precious crew member).

All in all, it is a decent game, and one I didn't mind purchasing (I purchased it at a second-hand book store, so it was cheap, cheap, cheap!).  I will continue to play it, even though I feel a star-sized temper-tantrum coming on at times.


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