More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Pillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES How Bioware Creates Romances
Bioware's games have romances where you might save the world, on the side of course.

We Absolutely Should Be Upset With Club Nintendo's Latest Elite Rewards
Surveys out the wazoo and I get a code for Dr. Luigi?
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Need For Speed: Hot Pursuit Member Review for the PC

By:
Ivory_Soul
01/02/11
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Racing 
PLAYERS
PUBLISHER EA 
DEVELOPER Criterion 
RELEASE DATE  
E10+ Contains Violence

What do these ratings mean?

The Good: Great new feeling for NFS, fast paced, hectic online play, looks and sounds great, Autolog is a neat feature

The Bad: Single player can drag after awhile, feels too much like Burnout, not enough like NFS, weird car handling, gets repetitive early

The Need for Speed series has been seriously confused and hurting since Most Wanted. While Shift was a simulator, the other ones in between have been either sub-par or bad. Hot Pursuit revives the classic entry with the Burnout team behind the wheels, and this feels more like Burnout than Need for Speed however. Using the Paradise engine Criterion did a good job making the game both look pretty, and giving us a Burnout feel with real world cars. These are slick cars ranging from Mustangs to Maseratis.

As the name would suggest it's about cops versus racers, and each opponent gets a set of four weapons. Cops get EMP, Helicopter, Spike Strip, and Road Block. Each is pretty self explanatory, but this feels like a glorified version of Burnout's Road Rage mode. Racers get the same, but instead of a helicopter, and road block they get a Jammer, and Turbo which is an extra boost of NOS. Now you can earn turbo by doing crazy stuff as well.

The world map is also classic Burnout style with each icon labeled for racer or cop and there are previews, time trials, and special events for each side. There is also the Autolog which is a social networking type setup. Your friend's best scores will be posted, and you can post screenshots and videos of your races. If a friend beats your score you can jump right into that race and try to beat it. While the single player is fun it's the online stuff that makes the game shine with all the weapons. The single player feels predictable and stale compared to multiplayer because it feels like this game was made with multiplayer in mind. You earn bounty and have to hit certain goals in single player, but its nothing we haven't seen in racing games already.

Once you race everything feels fine, but the steering tends to suffer drastically depending on road conditions and the car. Despite awesome damage modeling the cars all feel pretty much the same, and the sense of speed is so fast that you don't notice speed differences. This also concludes the reptitition because once you unlock all weapons its just the same events over and over again, and some people may never even finish the single player due to this. The game can also look pretty good at times, but in other ways it doesn't.

The chaos comes from the fact that in multiplayer you never known what anyone is going to do. You can see a road block ahead and get your shot lined up to dodge it, but just then someone deploys a spike strip right in your face and you hit both losing a crap ton of health. You can take off again and try to shake off a helicopter, but then get hit by an EMP. It's the same with racers, but this can also feel a bit unbalanced since racers biggest weapon is the jammer so cops can't use their weapons for a few seconds. It all depends on the players' skills and how they race really.

Despite the repetition and lack of weapons, the game works, but also notice all the Burnout references? There's hardly any Need for Speed in this game despite the real world cards, and the Hot Pursuit title. This is just a weird mix up of game identity, but it's probably better a Burnout feeling than an old crappy NFS game rehashed. Criterion already had the engine built for something like this, so I expect to see a sequel in the near future. I do recommend this is Burnout fans more than NFS however, but old school Hot Pursuit fans will dig this completely.


More information about Need For Speed: Hot Pursuit
 
B Revolution report card
Views: 813 Review rating:
comments powered by Disqus

More On GameRevolution