In all the talk of graphical downgrades no one seems much preoccupied with 'why?'. Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...
Command & Conquer Renegade is the first (and only) FPS in the Command & Conquer series. This title was supposedly the one to bring players back to the C&C series, as, at the time of it's production, RTS games were losing popularity to FPS's like Counter-Strike and Unreal Tournament.
Renegade may of been a different game style to the other C&Cs, but it wasn't a departure from the series. The pemise of the game was to create a typical battle in C&C, and then chuck in the player. In this aspect, it was successful in keeping the loyal C&C fanbase, and also in attracting some new attention.
Despite some nagging flaws, C&C Renegade is a good title and is worthy of a spot in your FPS or C&C collections. If you're not a fan of FPS or C&C, then I advise you to try it beforehand.
The single player campaign is rather decent for a game that is solely focused on online play. In C&C Renegade, you play as Captain Parker, AKA Havoc. You are a GDI commando sent in to various places in order to rescue hostages, kill Nod soldiers, hack into databases, destroy Nod installations and blow up Nod vehicles.
Or you could steal them. Most vehicles in C&C:Renegade are drivable so you can hop in one and start blasting away at some enemies. All the regular C&C vehicles are there, bar one. The Nod Attack Cycle is sadly MIA. Maybe as they couldn't program it so you could run them over in Medium Tanks. After looking at several Renegade modding sites, I have deduced that the Attack Cycle code is there, it's just not accessed. Fortunately, some people have made extra maps for Renegade that include these cycles. The only downsides to this vehicle stealing that I can see is that, in order to fly Orcas and Apaches, you need to download a patch for the game. This means that some online servers will be inaccessable to you until you get this patch, and that the flying vehicles aren't in the single player, and that there is no animation for getting in the vehicle. This will really bug you offline as you swap vehicles left, right and centre in some levels.
But online is where this game really shines. It's just like an online match of C&C, but when you're playing as one of the soldiers. You start off as a lowly soldier, but you can purchase extra ranks with the money your team gets via the harvester. Tanks and other vehicles are purchased and arrive at the War Factory, if you play as the GDI, and at the Airstrip, if you play for Nod. It's rather fun watching the plane swoop down and drop off the vehicle. What's more, the game is designed so that solo attacks on the enemy's base will yield little to no results. Fortunately, with the APCs, you can transport several players at once to the enemies base.
The coolest thing about Renegade is the inclusion of the superweapons. Each side gets a superweapon beacon which can be purchased. For the GDI, it is the Ion Cannon beacon. For Nod, it is the Nuclear Missile Beacon. Each beacon, when placed correctly, is capable of destroying a building. If the beacon is placed on the enemies beacon pedestal though, the resulting blast will destroy the entire base. The beacons are far from safe though. Once placed, an Engineer class player can easily dismantle and disarm the beacon, which cancels the attack, unless it has started already. Both these beacons can be found in the single player campaign too. Don't believe me? I can tell you exactly where. But not here.
C&C: Renegade may or may not of been the success Westwood wanted, but if Renegade had some more minor tweaks and fixes done to it, it could of been a much better game. As it stands, it is still a title worthy to be called a Command & Conquer.