REVIEWSPokémon Omega Ruby & Alpha Sapph Review
In some way, Pokémon and the relationships they form with their trainers wind up teaching the player something completely different than what you might suspect.
So I promised that list and here it is. It's late and it's not as thorough as I'd hoped. I also wish I had images handy to illustrate every point where helpful. So, in no particular order - a subjective set of desired features for Fallout 4:
Well, to begin with, the graphics of Sacrifice were at the time, absolutely mind blowing, although that was not the main attraction of the game. The setting was, at least for me. That kind of twisted-goofy-demented look eveything had in the game, from the wizards you got choose in custom games and multiplayer (in single player campaign you were stuck with one wizard, for the story's sake), to the absolutely freaky creatures you summoned as you gained power. The scenarios accompanied the mood, with landscapes depending on which god's realm you were, occasional settlements with innocent villagers just waiting to be stripped of their souls. As I said, the creatures were one of the main attractions in the game, and your selection of summons depended on which gods you favored. You see, as the game advanced, you completed tasks for the deities who were willing to accept your help, and this provided you with different spells and creatures, always depending on your alliances. Of course, soul harvesting was of utmost importance, for only with these could you summon beasts, and this meant killing anything you could, performing a cleansing ritual on the "tainted" soul and then using it. The control system is unique in the RTS genre, for you see your wizard form a third peson person perspective, and you dont get to see the whole battlefield. Whats even more fun is hearing your almighty spellcaster give out orders with his/her particular voice as you control your minions around. And to finish this, I must say that the powerful spells are the most fun Ive seen in any game till now.