More Reviews
REVIEWS Rare Replay Review
Rare has had a profound impact on the gaming industry, and this collection is a catalog of its timeless designs.

Etrian Odyssey 2 Untold: The Faf Review
I dunno what a "Fifnir" knight is, but damn is he scary-lookin'. And his game... it's pretty damn good too.
More Previews
PREVIEWS Sid Meier's Civilization: Beyond Preview
Fans were mad about Beyond Earth. Rising Tide should fix that.
Release Dates
NEW RELEASES Goat Simulator
Release date: 08/11/15

Metal Gear Solid V: The Phantom Pain
Release date: 09/01/15

NHL 16
Release date: 09/01/15


LATEST FEATURES BAMF BABES #12: Talia al Ghul [Batman Arkham City]
"Thousands of warriors have fallen in pursuit of the Demon. Would-be successors have proven to be nothing more than children battling the enormity of creation."

Call the Fight: Dying Light Flourishes During Dead Island 2’s Woes
These two games were set up to compete, only for one to suffer an embarrassing defeat.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

Sins of a Solar Empire Member Review for the PC

UglykitteN By:
UglykitteN
03/10/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE RTS 
PLAYERS 1- 10 
PUBLISHER Stardock 
DEVELOPER Ironclad 
RELEASE DATE  
T Contains Fantasy Violence, Mild Language

What do these ratings mean?

(Insert "Some Sins Are Good" Pun Here)


RTS games are some of the trickiest to create.  There is a fine balance that most RTS games will try to achieve.  One the one hand, you have games like the excellent Supreme Commander where brute force is most often the way to go.  Why try to negotiate with the other guys when you can just carpet bomb them back to the stoneage?  It allows even the weakest of computer gamers that chance to be the cigar-chomping, Rommel-esque ruthless commander that we all have hidden inside us.  On the other hand, there are games like the equally excellent Civilization series.  Wars can last hundreds of years, and very frequently, negotiations with your enemy can lead to your victory.  Except for when Ghandi wants open borders for the 11th time.  Seriously, screw that guy.  Sins of a Solar Empire aims for that balance, and quite frankly, hits the mark.  While in many cases it leaves a little something to be desired, the overall concept of that game is fantastic.

Unlike most RTS games, there is no 'story mode.'  You take a few tutorials, get a feel for the game, then pick a map, race, and enemy and jump into a game.  It's hard, for me, to count that part against this game because honestly, I've never finished a story mode in any other RTS games I've played.  Not Starcraft, Warcraft, Total Annihaliation, or Command and Conquer.  I can say that I don't feel cheated that there is no story mode, however the potential for one is great.  I won't say that it is a deal-breaker, however.  Maybe with an expansion or further downloadable content we could get some kind of a plot.  As it stands, it's still a rock solid game.

The pace of the game is just about right.  All encounters take place within a planet's "gravity well" and any time a fleet of enemy ships enters yours, your fighters will automatically charge in.  What is nice about Sins is that you'll never have your ships just laying around between your bases.  In this respect, it is much easier to defend yourself against those vile pirates or other races who wish to have your head on a pike.  Unlike Homeworld, there is no "3-D" combat.  That is, everything happens on one plain.  While it may not be realistic, it sure makes it easier to manage your ships during fights.  And who *****es about realism in a space combat game anyways?

One of the big drawbacks to most RTS games, especially the few that try for the scale that Sins tries for, is the interface.  Sure, you can pump out a dozen scout ships to go explore a near buy galaxy, but pinpointing where and selecting them is so difficult that you lose track of them all together, than you may just want to stop playing.  Thankfully, Sins makes that process simple.  The overall interface is simplistic and allows selecting one or multiple units a breeze.  It makes jumping from planet to planet and fleet to fleet a snap.

Researching and mining for materials is just as easy.  All planetary upgrades can be found in a single screen.  Telling a construction vehicle to build a metal extractor will cause it to fly to the nearest asteroid and build it.  No micromanaging involved.

Unfortunatly, there are some downfalls in this game.  For one, the fighting can be a bit dull.  The deaths of huge capital ships can be sweet to watch (even if they are your own...) but generally speaking some of the battles are akin to Revolutionary war battles.  Just line ships up and fire at each other.  Maybe I've been watching too much Star Trek: Voyager and have seen 'The Return of the Jedi' one too many times and my hopes are too high, but I doubt it.  It simply feels like Ironclad feel a little short.  They had a great chance to really spice the game up and didn't deliver.

However, flaws aside, this is still one hell of a game.  It's deep enough for you to make the decision between researching new technologies and forging alliances, and building up your armies and smiting the crap out of your enemies (or anyone who happens to be there).  Sins promised to be a 4x game (eXplore, eXpand, eXploit, eXterminate) and delivers on all fronts.  Those who are new to the genre will be greeted with great tutorials and a forgiving single player mode, and veterans can find plenty of challenge and depth. 


More information about Sins of a Solar Empire
 
B+ Revolution report card
Views: 1797 Review rating:
comments powered by Disqus

More On GameRevolution