The highly anticipated game from the creator of The Sims has arrived.
Does it live up to the hype?
On the major part I think it has.
You start out in the game by naming your planet, and if your first creation is going to be a carnivore or a herbivore, meat or plants.
You start of as very simple being, and you swim around in the tide pool.
Eating plants or egg shells are your first meal, these meals does not only allow you to grow, but also give you a currency that allow you to buy “upgrades”.
Upgrades as in parts that you can add to your creature.
These parts can either be “mined” from parts of the meteor that began it all, or by eating others with parts you do not have (Or stay close enough to the big fish that does it, and grab the part).
You can also chose to add another mouth at this point, that will make your creature and omnivore (eats everything). This is an advantage since you do not have to look very far for a meal. But you have spend “points” on a mouth, which could have been used for more speed, or attack/defence strength.
When you have grown big enough you evolve, you get legs!
As a herbivore you are pretty much prey to any carnivore.
This is pretty much the same as the tide pool section, just adding a that you're on land.
You know have to either kill others for meat, or eat from plants (fruit).
Parts are left in big skeletons laying about, or by eating other species.
If you are more friendly you can also dance, sing, or pose your way into allies and parts.
You get a bigger brain instead of increase in size as you did in the pool.
The bigger the brain, the more animals you can add in your pack (allied creatures that help you along your journey).
Next stage is the tribe stage.
Now the game changes character from being a sort of action/rpg it is now an RTS.
You control a tribe if your species, you can no longer make modifications to their bodies. They are fully evolved.
You can add structures and change your tribes outfit.
The game let me down on this part, I was actually hoping for more autonomous creatures, and you just had to guide them.
But NO, you have to control EACH and SINGLE one of them.
You don't look for parts now, you look for “blueprints” for buildings.
You have 3 buildings in 3 categories. Support, Defensive, Aggressive.
Support has means of healing and making food gathering more effective.
Defensive has musical instruments that allow you to convert a rival tribe peacefully.
Aggressive, it has weapons!
Peaceful conversion is done by bringing a band over to the rival tribe and make them play what the tribe demands them.
With weapons you just go over there and kick their arse.
After you have removed 6 tribes (on Normal setting). You evolve into the next stage, Civilization.
You know have cities and you can't control your creatures any more.
Instead you control land, sea, and air units.
You can have religious units with musical instruments that play horrible music until the enemy surrenders.
Or military units that wipes out the the other ones.
Also the super weapons are fun.
ICBMs can really do some damage to a city.
After total domination you get into space age.
You get a UFO you can fly around with, beam stuff up, shot with laser, trade with other alien cultures.
Get missions and buy upgrades for your UFO, colonize other planets.
This is actually the only part of the game that seems to have depth.
There is an online part, but still not! The online part works in that manner that player created things will arrive in your universe! And you can also ban a creature from your universe eg. If you see a walking fallos symbol that is named Dickosaurus, you might not have that around your children.
The game is very well made.
Graphics are decent.
Too complex for the young audience, but too easy for the adult
Far too easy with the first 4 stages.
You can make your own creatures! Also unlimited possibilities.
You can kill babies and then EAT them!
It is a good game, but I do not know if I will be playing it for a month.