The first good Star Wars RTS, not saying much but it's still a better than average game.
This game is most similar to Age of Empires, since it uses the same engine as that game. There is still resource gathering, building structures and some tactics. The main thing that is different from Age of Empires is the air units and the Star Wars feel to it.
The gameplay is a bit generic,but is different from it's air units and the difference in the looks of the structures. It feels a bit different with the resources (in the form of carbon, nova, etc), the names of the structures and the units themselves. The units are mostly ranged units with the typical blaster wielding infantry to the tank units. The campaigns can take a good amount of time to beat since there are 6 of them (including the tutorial), each compromised of 6 parts and a bonus mission. The special units, civ-specific bonuses, technology restrictions and upgrades for each civilization make them feel different and it's noticable in play because each one is more useful with certain unit groups( mechs, infantry, air, sea, etc).
The graphics are a bit disapointing due to the lack of overall detail and the bland landscapes. The structures look like they belong to each civilization but for some, feel a bit out of place; mainly the Wookies since they are mostly seen in trees and not on the ground.
The sound is great as usual with the excellent score by John Williams and the authentic sound of the blaster fire and lasers. The voiceovers are pretty good and help make the game more fun.
If you played Age of Empires before, or any game similar to it, then you practically played this one. It's recommended to the Star Wars fan and to anybody who never played Age of Empires or any other similar RTS.