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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

Team Apache Member Review for the PC

BigTruckSeries By:
BigTruckSeries
04/06/10
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE  
PLAYERS 98- 98 
PUBLISHER Mindscape 
DEVELOPER  
RELEASE DATE  
T Contains Animated Violence, Mild Language

What do these ratings mean?

TEAM  APACHE was definitely one of my favorite games from Windows 95.

The controls made the game...they were scaled down considerably to make the game accessible to people with different equipment.  At the time, I had a Microsoft Sidewinder with force feedback.  The force Feedback helped you to "feel" the wobbling resistance of the rotors  and did an excellent job creating tension feel.  Of course, my favorite factor was being able to "feel" missiles  come off the rails and machine gun rounds leave the barrel.

Unless you have a pair of flight sim rudder pedals, or a joystick which allowed you to twist it, YAW action felt a little sloppy.  It also became slightly problematic to land the helicopter unless you had a good joystick/throttle/pedal system.  Less than perfect landings usually meant a destroyed aircraft.

One of the silly aspects of the game was that you had to complete missions to earn points to repair the aircraft. WRONG:  reapirs come from tax payer money and there is no shortage of that !

As for enemies, having to engage tanks and other helicopters felt realistic, but the graphics of the time made foot soldiers look like little block men with only 2 points of articulation - their arms and legs. The little guys were also wayyyy out of scale with everything else around them.

OVERALL, it was a great game, fun and offered alot to the budding flight sim player.


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