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FEATURED VOXPOP shandog137
The perils of the Hype Train…
By shandog137
Posted on 03/09/15
The recent release of Evolve and The Order 1886 really got me to thinking about the disparity between the perspective of sales-driven publishers and the quality-driven purchases of consumers. The “Hype Train” is nothing new, but the way it is utilized has been creating far more...

The Sims Member Review for the PC

By:
scoh
06/25/07
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Sim 
PLAYERS
PUBLISHER EA 
DEVELOPER Maxis 
RELEASE DATE Out Now
T Contains Comic Mischief, Mature Sexual Themes, Mild Animated Violence

What do these ratings mean?

The open-endedness of the game was fantastic, personally I love those open games where there's really nothing to do or goal that's handed to you as soon as you start up the game. I prefer the ones (like this) that you can decide on your own if a relationship is worth missing work for, if your kids should be studious or slobs, if you want to advance your career, or if you just want to take the slow and easy route to a monstrous house.

Unfortunately, the lack of variety of types and variety within types of items let me with a feeling that there was a very narrow path that you could take while designing your house and furnishing it. (the future expansions/online downloads helped this tremendously.) There was also a lack of variety in jobs I felt...although you could pick jobs ranging from subway musician all the way to military recruit...but there's really only a dozen or so careers you can really choose from which also narrows the "open-endedness" of the game.

 

+open-endedness
+player decides goals
+lifestyle decisions

- - lack of variety of items and variety within types of items
- few career choices
- fairly narrow considering the small changes that would have made this a very open-ended game


More information about The Sims
 
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