PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...
In the paper of a police, Nick Kang, the player is enlisted in return for a special mission after having been banished from the corporation for his brutality. In his fight to waste an international cartel of the crime, Kang passes for a plot that seems a low budget film.
The share is divided in three main parts: direction (that involves to arrive until specific places, persecutions and until some phases in which we will have to follow somebody without being spotted), armed combat and fights with martial arts. Despite the conventional pistols counting on the ammunition infinite, most of the confrontations is in the base of the violence. The pokes, added to the capacity to break objectts of the environment, make the hands of Kang deadly weapons. If the camera of the game collaborated more and the combat was more defied, the game could be a true classic.
All the story of the adventure classifies the shares of Kang as "good police" or " bad police" (as well as the possibility to advance in the game without completing some objectivs). These decisions influence the end of the game, but it is a penalty that they do not have a bigger impact in the way as the player faces the challenges - he would be more interesting if the way of the good strap was a little more difficult, for example. The structure to liberate new blows, vehicles and abilities helps to keep the interesting game during its duration.
The sonorous band of the game deserves a paragraph to the part, bringing a selection to make jealous to the radios of "Grand Auto Theft Vice City". Although not to count on the same variety, the number of songs permitted of the style rap makes an impression. Unhappyly, the age and the pull for PC had not helped the game. While the rival "Grand Auto Theft" received a true plastic and had its graphs improved in the PC, "True Crime" arrives almost equal at the computer - but its age and a monitor with bigger resolution finishes leaving its still more obvious imperfections. The new options to multiplayer seem to have been done to the haste, without adding much value to the final package.