PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...
Gameplay: Great AI, You can customize them and you have a few modes to play on as well as some cool weapons. And doing a pelvic thrust with "Fat Boy" on is hillarious.
Controls: You can make your own controls so whats the point!
Graphics/Sound: Great job, the textures and polys are done well. The splatering of a decapitated head and the blood is done well. All the weapons sound great. Music is great. But some characters look blocky.
Multiplayer: Why people bought the game, a 16 player deathmatch between pros and even a CTF match can be as exciting as the Superbowl.
Replayability: The incredible Multiplayer can keep you coming back over and over again.