In all the talk of graphical downgrades no one seems much preoccupied with 'why?'. Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...
worms 2. who doesn`t know what game it is. very handy game. very funny. how do you come to a idea to make a game where worms having a world war?
you have a lot of weapons to choose out. very good. every weapon has it own strategy. some weapons can dodge from the ground other will stick to the ground and other again will explode bij touching the ground. bij every weapon the worm will make another sound. some sound will be played offed to. but mostly they are other once.
weather is very important in this game to. when the wind is coming from the right and you will shoot a bazooka bullet right up. you will see it will bow off to the left. very nice detail in the game. and will make the campaign hard. in multiplayer or single session you can turn that off. but that is lame. no strategy is allowed then.
after all you can ques, so what? you lett the other shoots his ammo empty and then you have won. sorry... bad strategy. the is made like that, that you can`t shoot it empty. you will lose that because water will rise. and if your worm is coming under water it will drown. better shoot the enemy so fast as you can dead. then you will win.