Multiplayer online battle arenas have grown in popularity, yet Super Evil Megacorp hopes to give the franchise new, vibrant life on tablet. I went hands-on to find out if it can be done.
This is another article from Blistered Thumbs I wrote, back from the dead after being buried in the way-back machine. I posted this back in April of 2013, and many of the issues present seem to be prevalent right now in some cases, namely the decrees of sexism and misogony. Considering current...
The first thing you'll notice about this game are the worms. "Awww, how cute!" You'll say. Then one pulls out a rocket launcher and turns another into granule-sized fishbait.
Worms 2 is the second in a series of death-dealing games involving intensely cute worms, highly explosive weaponry, and strategic gameplay. It's a turn-based strategy game played on a vertical 2-d plane. Though it isn't 3-d in any way, shape or form, it might as well be with multilayered backgrounds and beautifully animated worms and weaponry.
Being worms, the characters in this game are pretty simple. You make a team of worms, give them all names, and an accent. You then proceed to blow the living crap out of the other worms, who will attempt to do the same to you. The gameplay here is amazing. You have way too many weapons to name here, and most are absolutely hilarious, such as the homing pigeon and supersheep. When the game starts up, the first player chooses the worm to use and has a limited time to move his worm around using the arrow keys and enter key to jump. Once in position, they let fly with any weapon they choose and watch the destruction.
Mind you, actually letting fly is alot more complicated than it sounds. Many of these weapons are affected by wind, the force behind the shot, and a dozen other factors. Figuring out exactly how to use certain weapons is half the battle in itself. But once you become skilled at, using all the weapons effectively, you can dominate your enemies. Of course, it's not just your aim involved here. Also necessary is the ability to make an execute an effective strategy. There's alot of thinking involved for a game that stars worms.
The campaign in this game is alot of fun, if a bit simple. You go through a set of predetermined levels and blow away the other worms in a variety of scenarios. You can also set up games with just you and the computer, though the computer only wins by impossible-to-match aim, not strategy or planning.
Multiplayer is really where it's at. You have the option of playing "hot seat" where you and up to six other friends (enemies?) take turns in the seat blowing each other away. You can also play on a network. Just set up the game and get down to it.
Of course, setting up the game has its own little complexities. You have option settings, weapons settings, and terrain settings. You can customize everything.
Let me emphasize that. EVERYTHING.
Want more mines? Done. Want to design your own terrain or import a picture to be used as terrain? Done. Want to make the minigun fire 50 shots and each bullet have a dynamite-sized blast radius? Done. You want it? You got it. The customizeability makes this game wonderful. The infinite number of gametypes ensures that you'll never play the same game again.
The game also comes with about a dozen intro sequences and while you never actually see them ingame, they somehow seem to play an important part if only because they're very well done and fun to watch.
Worms 2 is one of the best strategy games I've ever played. With practically infinite replay, beautiful 2-d graphics, hilarious weapons, and surprisingly deep gameplay, I had a blast playing this. Everyone seems to like this game. From my geeky friends to my girlish sisters, it's got something for everybody.