The recent blog, Peace in the Era of Call of Duty really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...
Burnout has been on the Top of Crashes Cars and Going 200 MPH down the Wrong side of the Road. Well EA Games brings the Action back to life with Burnout 3: Takedown.
This game has some of the Best Racing Graphics to Date. With Debris Flying everywhere as well as Cars, the Graphics make this game so much better. With a New Blur Affect, the screen will blur around the corners of your Screen depending on how fast your going, I.E - 200 MPH, Bluring like Crazy. This doesn't affect much of your vision so it's not a problem when you drive. The Trademark of this Game is probably the best part of the game, the Crashes. These are the Most Adrenline-Pumping Crashes Ever! Now with a New "Aftertouch" Move, you can take out cars while you're crashing via holding the R1 Button and moving the Left Analog Stick, pretty nifty in getting more Boost and to keep your Lead. With over 60 Cars and about 20+ Tracks, there's alot of Diversity in this game. The Enivroments look Freakin' Amazing as the Highly Detailed, Living Streets becoming Havoc Centers has never looked better.
The Sound of an Engine hitting its Core, The sound of Cars Slaming into each other, The sound is 100% on this Game. The Engine Sounds are Perfect toward each car in this game, you won't hear a Indy Car Engine on a Compact Car, that's for sure. When you crash, you'll hear windows busting, screeching tires, and Bone-Crushing Falls, It doesn't Get any better.
Racing like this is very hard to come by, and they make sure this is the only game you get that has to do with Racing. This Game is Addictive to the Max, and it's a LONG Game. In order to Completly Finish the Game you have to get all 173 Gold Medals, Get all the Cars, Get all Signiture Takedowns, Crash Headlines, and Special Event Postcards, and finally Get all the Takedown Trophies, and that's Alot to do. It took me around 40+ Hours to finish the Game to its Entirety. The Racing is Unbelievable, with Heart-Stopping Finishes, Side by Side Action, Cars Slamming Each other into Walls, Cars, Big Rigs, Trams, Poles, The List goes on and On! The Driving Controls are very good in this game, with Tight controls to sliding Drifts, It gets better and better. Every Car has its known Controls, which sometimes is a Bad Thing, Some of the Cars ahd Horrible Controls, as these were very hard Golds I had to get. The Cars only need One Word, Wow. The Cars Range from a Variety of Sorts, from a Ford-Focus type to a Ferrari,The List is HUGE. There's about 60+ Cars in Burnout 3, and the List is Diverse, I'm not gonna give anyway, It's a Fun little Secret.
There are Cons to every Game, no game is perfect. So lets get it over with:
Burnout was Very Frustrating at Times. The Traffic Cars will sometimes go Four Lanes right into your way and you Crash, No Fun. Plus, sometimes you can't even see them coming, I.E. you're driving on the Right Side of the Road and out of nowhere you suddenly Crash, and you see it's a Tuk-Tuk or a Small Car, ugh.
The Lack of Boost is awful. It's Very Hard to get Boost when you're in 1st Place or Very Last, or nowhere near any Oppoents. If you crash, 1/2, 1/3, or 1/4 of Your boost goes Away depending on how big your Boost Bar Is. And after you use all of your boost the only way to get more boost is to go through wrong way traffic and not use any Boost at all, allowing you Fellow Rivals to come and Pass You.
Also Steering Problems were a pain. On some of the Cars it's near Impossible to Drive the Cars, Some Include the US Curcuit Racer and the Classic Hotrod, These were the Hardest Cars to Steer, as tapping the Left Along Stick for the Classic Hotrod while Boosting Nearly Spins the Car Out. As for the USCR, Drifting will cause the Car to Spin out alot Faster than it does for the Other Cars. I'm tearing out Hair here.
EA has helped this dying franchise become what it should've been along time ago. They pull this project to near perfection, and give it a hell of a ride.