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Castlevania: Curse Of Darkness Member Review for the PS2

GENRE Action 
M Contains Blood, Violence

What do these ratings mean?

Castlevania... one of the best video game series I've ever witnessed. I've loved all the Castlevania games as long as I can remember and when I got the chance to play Curse of Darkness, I was eager to do so.

However, Curse of Darkness was a lot different than I had expected. I do like the Innocent Devils and the idea of the Devil Forgemasters. It is cool, but it is another game that does not involve the player controllng a Belmont (on normal mode, that is.) At first, the game can really be hard to get into. I don't exactly have an explanation as to why it is though... it just is.

The Innocent Devil system is unique... the Devils evolve into different beings depending on what type of weapon you use. Neat, but this gets really frustrating, especially when you want to use an axe to transform your Devil. Axes can be pretty slow and you don't want to run around hauling a monstrous axe around (unless that axe is Death's Scythe, which you can't even get until the end of the game.) Anyway, it is also a little aggravating not knowing what you are about to transform your Devil into until you have already done so, and if you didn't want it, too bad. At least the Devils produce Devil Shards, which means you can forge a new Devil of that type (Fairy, Battle, or Bird. You can't get one for the Devil type of the Wizard type... I don't think you can from the Wizard... I never have.)

As for the weapons, this game holds the same issue I had with Dawn of Sorrow, which is that you must forge almost every weapon, except that is now the case for armor too. All armors and weapons, with the exception of the Soft Leather Armor, Short Sword, and Punch Rings, must  be forged using materials. There are only a few materials that are really complicated to obtain, like Beezelbub's Seal and Death's Pulse (not that hard to get if you know what you're doing). A lot of materials must be stolen as well. Stealing can usually be very complicated and may frustrate you to the point you want to toss the controller at the PS2 and walk off.

Story is good, it's your typical story of betrayal and revenge. Of course, a Belmont is present in the storyline- Trevor Belmont. Since he made his grand appearance in Castlevania 3 and everyone loved it so much, it looks as if Konami wanted some excuse to put Trevor in the game somewhere. Nothing wrong with that, since they used Richter on numerous occasions. The only thing unexplained about the game is Saint Germain- a curious fellow who looks like some kind of ringleader from Barnum and Bailey's circus. Other than knowing that he is a traveler who can manipulate and travel through time, nobody really knows what the point of this man is, other than that Zead doesn't like him very well. And Hector doesn't seem to like him either.

This definitely isn't the greatest Castlevania game. Lament of Innocence was so much greater, but this one is still okay.

More information about Castlevania: Curse Of Darkness
B- Revolution report card
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