Last night I returned home from PAX AUS 2014. Long story short, it wasn't perfect, but it was quite possibly the best weekend I've had this year. It was a lot of fun. If you'd like to continue reading, the long story is just below.
Buckle up. This is gonna be...
Dante is quickly becoming the mascot for the PS2. At least, I hope he is. With such a badass as a mascot, it would really help PS2 sales. Plus, he ain't going nowhere. Dante is here to stay on the PlayStation series of consoles, again, I hope.
However, the road of the demon warrior has been a bumpy one. We call those bumps Devil May Cry 2, easily the worst of the series. However, Devil May Cry 3 is not as bad as Devil May Cry 2. Being a blend of the first two, it combines the errie castle-like setting of the first game, adds some of the more spectacular moves from the second and then, a whole bunch of new innovations are piled on. For, there is a lot of stuff in Devil May Cry 3 that are brand-spanking new.
The melee weapons are new. Note that I said 'weapons', and not 'swords'. For, you get not only a sword and some gauntlets, but also a tri-chuku (think nun-chucks, but with three wooden bits) and an electric guitar to fight with. Wait, what? An electric guitar?!? I know, I didn't use it much either.
The guns are new. Well, some of them are. Alongside the staple pistols and shotgun that have provided a lot of enjoyment over the series, you get a high powered precision rifle and a rocket launcher. Yeah, you read that right, a ROCKET LAUNCHER.
I don't like what they did to Dante, though. Sure, the immaturity has been there for a while, it hasn't been this obvious before. Dante is like a child in this one. Although in some cutscenes this does get into trouble (note: taunting a giant three headed dog by calling it a talking puppy will lead to bodily injuries) and it is cool in some scenes, it does get annoying eventually.
If you last that long. Devil May Cry 3 is the hardest game in the series by far. In the first one, I was stockpiling yellow orbs like they were nothing. Now, you'll lose them as if they were invisible. Dante does some wild risks in the cutscenes, like ride a missile like a skateboard, but once you get control, his health bar drains faster than something that drains really fast.
But that just adds to the fun. For, if it wasn't challenging, it would be a pushover, and pushovers are not fun. I like a challenge. But, with this one I seriously thought I had bitten off more than I could chew.
But nevermind, as Devil May Cry 3 is a rewarding experience, if only to get that damn rocket launcher.